Legends

Gravity Sphere

Gravity Sphere {2}{R}

World Enchantment
All creatures lose flying.
On the morning of the Battle of Gal-Shan, the Sorcerer's cry rang out: "Let no bird fly, let no creature take wing, let all the battle join as one."
Hyperion Blacksmith

Hyperion Blacksmith {1}{R}{R}

Creature - Human Artificer
{T}: You may tap or untap target artifact an opponent controls.
"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands."
—Henry Wadsworth Longfellow, The Village Blacksmith
2/2
Immolation

Immolation {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2.
Kobold Drill Sergeant

Kobold Drill Sergeant {1}{R}

Creature - Kobold Soldier
Other Kobold creatures you control get +0/+1 and have trample.
"Joining this army is easy, boy. Just survive your first battle."
1/2
Kobold Overlord

Kobold Overlord {1}{R}

Creature - Kobold
First strike
Other Kobold creatures you control have first strike.
"One for all, all for one; we strike first, and then you're done!"
—Oath of the Kobold Musketeers
1/2
Kobold Taskmaster

Kobold Taskmaster {1}{R}

Creature - Kobold
Other Kobold creatures you control get +1/+0.
The Taskmaster knows that there is no cure for the common Kobold.
1/2
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
Kher Keep is unique among fortresses: impervious to aerial assault but defenseless from the ground.
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep Rohgahh, Kher Keep Overlord Rosnakht, Heir of Rohgahh
Land's Edge

Land's Edge {1}{R}{R}

World Enchantment
Discard a card: If the discarded card was a land card, Land's Edge deals 2 damage to target player or planeswalker. Any player may activate this ability.
Mountain Yeti

Mountain Yeti {2}{R}{R}

Creature - Yeti
Mountainwalk
Protection from white
The Yeti's single greatest asset is its unnerving ability to blend in with its surroundings.
3/3
Primordial Ooze

Primordial Ooze {R}

Creature - Ooze
Primordial Ooze attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap Primordial Ooze and it deals X damage to you.
The thick, moving mass from the beginning of evolution swallows and digests the animate and inanimate as it unthinkingly strives to continue its existence.
1/1
Pyrotechnics

Pyrotechnics {4}{R}

Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of targets.
"Hi! ni! ya! Behold the man of flint, that's me!/ Four lightnings zigzag from me, strike and return."
—Navajo war chant
Quarum Trench Gnomes

Quarum Trench Gnomes {3}{R}

Creature - Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana.
"O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses."
—Sorgus, Chronicles of the Quarum Plains
1/1
Raging Bull

Raging Bull {2}{R}

Creature - Ox
"Sometimes the bulls win, and sometimes the bears win. But the bulls have more fun."
—Anonymous
2/2
Spinal Villain

Spinal Villain {2}{R}

Creature - Beast
{T}: Destroy target blue creature.
"Striking silent as a dream,/ Cutting short the strangled scream . . ."
—Tobrian, "Watchdragon"
1/2
Storm World

Storm World {R}

World Enchantment
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.
Tempest Efreet

Tempest Efreet {1}{R}{R}{R}

Creature - Efreet
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
3/3
The Brute

The Brute {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
"Union may be strength, but it is mere blind brute strength unless wisely directed."
—Samuel Butler
Wall of Dust

Wall of Dust {2}{R}

Creature - Wall
Defender
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
An ever-moving swarm of dust engulfs and disorients anything that comes near.
1/4
Wall of Earth

Wall of Earth {1}{R}

Creature - Wall
Defender
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
0/6
Wall of Heat

Wall of Heat {2}{R}

Creature - Wall
Defender
At a distance, we mistook the sound for a waterfall . . .
2/6
Wall of Opposition

Wall of Opposition {3}{R}{R}

Creature - Wall
Defender
{1}: Wall of Opposition gets +1/+0 until end of turn.
Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it.
0/6
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
"'Tis the set of sails, and not the gales,/ Which tells us the way to go."
—Ella Wheeler Wilcox
Aisling Leprechaun

Aisling Leprechaun {G}

Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green.
1/1
Arboria

Arboria {2}{G}{G}

World Enchantment
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.