Legends

Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
"There is no calamity greater than lavish desires./ There is no greater guilt than discontentment./ And there is no greater disaster than greed."
—Tao Tê Ching 46
Headless Horseman

Headless Horseman {2}{B}

Creature - Zombie Knight
". . . [T]he ghost rides forth to the scene of battle in nightly quest of his head . . . he sometimes passes along the Hollow, like a midnight blast . . ."
—Washington Irving, The Legend of Sleepy Hollow
2/2
Hell Swarm

Hell Swarm {B}

Instant
All creatures get -1/-0 until end of turn.
The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
You might leave here, Chenndra, should another take your place . . . .
1/1
Hellfire

Hellfire {2}{B}{B}{B}

Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
"High on a throne of royal state . . . insatiate to pursue vain war with heav'n."
—John Milton, Paradise Lost
Horror of Horrors

Horror of Horrors {3}{B}{B}

Enchantment
Sacrifice a Swamp: Regenerate target black creature.
"And a horror of outer darkness after,/ And dust returneth to dust again."
—Adam Lindsay Gordon, The Swimmer
Imprison

Imprison {B}

Enchantment - Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
Infernal Medusa

Infernal Medusa {3}{B}{B}

Creature - Gorgon
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Jovial Evil

Jovial Evil {2}{B}

Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.
"Today, for a lark, let's visit the plains. I'm sure we'll find something to entertain us."
Lesser Werewolf

Lesser Werewolf {3}{B}

Creature - Werewolf
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Activate only during the declare blockers step.
2/4
Lost Soul

Lost Soul {1}{B}{B}

Creature - Spirit Minion
Swampwalk
She walks in the twilight, her steps make no sound,/ Her feet leave no tracks on the dew-covered ground./ Her hand gently beckons, she whispers your name—/ But those who go with her are never the same.
2/1
Mold Demon

Mold Demon {5}{B}{B}

Creature - Fungus Demon
When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps.
6/6
Nether Void

Nether Void {3}{B}

World Enchantment
Whenever a player casts a spell, counter it unless that player pays {3}.
These days, some wizards are finding that they have a little too much spell left at the end of their mana.
Pit Scorpion

Pit Scorpion {2}{B}

Creature - Scorpion
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter.
Sometimes the smallest nuisance can be the greatest pain.
1/1
Quagmire

Quagmire {2}{B}

Enchantment
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
Shimian Night Stalker

Shimian Night Stalker {3}{B}{B}

Creature - Nightstalker
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
"'Tis now the very witching time of night,/ When churchyards yawn and hell itself breathes out/ Contagion to this world."
—William Shakespeare, Hamlet
4/4
Spirit Shackle

Spirit Shackle {B}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Syphon Soul

Syphon Soul {2}{B}

Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
"Her lips suck forth; see, where it flies!"
—Christopher Marlowe, The Tragical History of Doctor Faustus
Takklemaggot

Takklemaggot {2}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature dies, that creature's controller chooses a creature that Takklemaggot could enchant. If the player does, return Takklemaggot to the battlefield under your control attached to that creature. If they don't, return Takklemaggot to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to that player."
The Abyss

The Abyss {3}{B}

World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
"An immense river of oblivion is sweeping us away into a nameless abyss."
—Ernest Renan, Souvenirs d'Enfance et de Jeunesse
The Wretched

The Wretched {3}{B}{B}

Creature - Demon
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
2/5
Touch of Darkness

Touch of Darkness {B}

Instant
One or more target creatures become black until end of turn.
"Black spirits and white, red spirits and gray,/
Mingle, mingle, mingle, you that mingle may."
—Thomas Middleton, The Witch
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall
Underworld Dreams

Underworld Dreams {B}{B}{B}

Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
"For something is amiss or out of place/ When mice with wings can wear a human face."
—Theodore Roethke, "The Bat"
0/1