Kaldheim Commander

Kaldheim Commander contains 119 cards.
Released: 2021-02-05
Base set size: 1 cards.
Lathril, Blade of the Elves

Lathril, Blade of the Elves {2}{B}{G}

Legendary Creature - Elf Noble
Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3
Ranar the Ever-Watchful

Ranar the Ever-Watchful {2}{W}{U}

Legendary Creature - Spirit Warrior
Flying, vigilance
The first card you foretell each turn costs {0} to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
2/3
Cosmic Intervention

Cosmic Intervention {3}{W}

Instant
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell {1}{W}
Hero of Bretagard

Hero of Bretagard {2}{W}

Creature - Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
1/1
Stoic Farmer

Stoic Farmer {3}{W}

Creature - Dwarf Peasant
When Stoic Farmer enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
Foretell {1}{W}
3/3
Sage of the Beyond

Sage of the Beyond {5}{U}{U}

Creature - Spirit Giant
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Foretell {4}{U}
5/5
Spectral Deluge

Spectral Deluge {4}{U}{U}

Sorcery
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell {1}{U}{U}
Tales of the Ancestors

Tales of the Ancestors {3}{U}

Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.
Foretell {1}{U}
Pact of the Serpent

Pact of the Serpent {1}{B}{B}

Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
"Our quarrels behind us. Our foes before us. Death or triumph for us all!"
Ruthless Winnower

Ruthless Winnower {3}{B}{B}

Creature - Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature of their choice.
"I count the usurpers with my dagger, one death blow at a time."
4/4
Serpent's Soul-Jar

Serpent's Soul-Jar {2}{B}

Artifact
Whenever an Elf you control dies, exile it.
{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
Bounty of Skemfar

Bounty of Skemfar {2}{G}

Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Even war cannot dull Skemfar's beauty.
Crown of Skemfar

Crown of Skemfar {2}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Elf you control and has reach.
{2}{G}: Return Crown of Skemfar from your graveyard to your hand.
Lathril, queen of the ancient Einir, left a powerful legacy for her mortal descendants.
Wolverine Riders

Wolverine Riders {4}{G}{G}

Creature - Elf Warrior
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
"We'll break their lines. The rest of you, follow!"
4/4
Elderfang Venom

Elderfang Venom {2}{B}{G}

Enchantment
Attacking Elves you control have deathtouch.
Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
"The Cosmos Serpent favored us with his venom. As thanks, we sink fangs into those who dishonor the old ways."
Ethereal Valkyrie

Ethereal Valkyrie {4}{W}{U}

Creature - Spirit Angel
Flying
Whenever Ethereal Valkyrie enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}.
4/4
Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When Angel of Finality enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of Serenity

Angel of Serenity {4}{W}{W}{W}

Creature - Angel
Flying
When Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Banishing Light

Banishing Light {2}{W}

Enchantment
When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
The Champion reached for a stone, and Heliod placed the sun into her hand.
—The Theriad
Related card: Faithful Disciple
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
In their final moments, the demons gazed upon grace in its purest form.
Cloudgoat Ranger

Cloudgoat Ranger {3}{W}{W}

Creature - Giant Warrior Ranger
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
3/3
Eerie Interlude

Eerie Interlude {2}{W}

Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
The barrier between existence and oblivion is thinner than you know.
Evangel of Heliod

Evangel of Heliod {4}{W}{W}

Creature - Human Cleric
When Evangel of Heliod enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
1/3
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Geist-Honored Monk

Geist-Honored Monk {3}{W}{W}

Creature - Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
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