Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates." —Dennae, Savai hunter
Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Mutate {2}{W} Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
When Keensight Mentor enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Through the eludha, bonders share the powerful abilities of their chosen companions.
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go." —Rasai, Indatha hunter
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.