Ikoria: Lair of Behemoths

Ikoria: Lair of Behemoths contains 390 cards.
Released: 2020-04-24
Individual cards released between 2020-04-24 and 2022-01-01.
Base set size: 274 cards.
Winota, Joiner of Forces (Alchemy)

Winota, Joiner of Forces (Alchemy) {2}{R}{W}

Legendary Creature - Human Warrior
Whenever one or more non-Human creatures you control attack, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
4/4
Related card: Winota, Joiner of Forces
Adaptive Shimmerer

Adaptive Shimmerer {5}

Creature - Insect
Flash
Adaptive Shimmerer enters the battlefield with three +1/+1 counters on it.
"You sure you want to see what emerges? You might not like it. It definitely won't like you."
—Kinnan, bonder prodigy
0/0
Farfinder

Farfinder {3}

Creature - Fox
Vigilance
When Farfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"Take us home," she whispered, and the fox's eyes began to glow.
1/1
Mysterious Egg

Mysterious Egg {1}

Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
0/2
Blade Banish

Blade Banish {3}{W}

Instant
Exile target creature with power 4 or greater.
The Wanderer walks many paths. Her blade travels only one.
Checkpoint Officer

Checkpoint Officer {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Tap target creature.
After what he viewed as Lukka's shocking betrayal, General Kudro enacted stringent security measures at every entry point into Drannith.
1/2
Coordinated Charge

Coordinated Charge {4}{W}

Instant
Creatures you control get +2/+1 until end of turn.
Cycling {2}
"Out here we're nothing but our training."
—Ethuk, Coppercoat mage
Cubwarden

Cubwarden {3}{W}

Creature - Cat
Mutate {2}{W}{W}
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
Daysquad Marshal

Daysquad Marshal {3}{W}

Creature - Human Soldier
When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token.
"The night emboldens many monsters, but the mightiest will attack in broad daylight."
3/3
Divine Arrow

Divine Arrow {1}{W}

Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
Drannith Healer

Drannith Healer {1}{W}

Creature - Human Cleric
Whenever you cycle another card, you gain 1 life.
Cycling {1}
"The glowstones shine and dinosaurs roar to the south. Business will be brisk tonight."
2/2
Drannith Magistrate

Drannith Magistrate {1}{W}

Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
"Our sanctuaries must be beacons of reason and calm or else they will fall."
1/3
Fight as One

Fight as One {W}

Instant
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Flourishing Fox

Flourishing Fox {W}

Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1}
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
1/1
Garrison Cat

Garrison Cat {W}

Creature - Cat
When Garrison Cat dies, create a 1/1 white Human Soldier creature token.
After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer.
1/1
Helica Glider

Helica Glider {2}{W}

Creature - Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
It could subsist on seeds but its preferred fare is your face.
2/2
Huntmaster Liger

Huntmaster Liger {3}{W}

Creature - Cat
Mutate {2}{W}
Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
3/4
Imposing Vantasaur

Imposing Vantasaur {5}{W}

Creature - Dinosaur
Vigilance
Cycling {1}
Raugrin's coastline can be quite beautiful, as long as you avoid the volcanic dinosaurs, the sea dinosaurs, and the roaming beach dinosaurs.
3/6
Keensight Mentor

Keensight Mentor {2}{W}

Creature - Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control.
{1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Through the eludha, bonders share the powerful abilities of their chosen companions.
1/4
Lavabrink Venturer

Lavabrink Venturer {2}{W}

Creature - Human Soldier
As Lavabrink Venturer enters the battlefield, choose odd or even.
Lavabrink Venturer has protection from each mana value of the chosen quality.
"Take one wrong step out here and you're dead. I take only right steps."
3/3
Light of Hope

Light of Hope {W}

Instant
Choose one —
• You gain 4 life.
• Destroy target enchantment.
• Put a +1/+1 counter on target creature.
Luminous Broodmoth

Luminous Broodmoth {2}{W}{W}

Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
It soars through currents of moonbeams to give hope to the forsaken.
3/4
Majestic Auricorn

Majestic Auricorn {4}{W}

Creature - Unicorn
Mutate {3}{W}
Vigilance
Whenever this creature mutates, you gain 4 life.
4/4
Maned Serval

Maned Serval {1}{W}

Creature - Cat
Vigilance
"Don't search the ruins of Orn during the day. Nethroi's many eyes will spot you instantly. Don't go at night either. You'll be dinner for the servals. Maybe just don't go."
—Rasai, Indatha hunter
1/4
Mythos of Snapdax

Mythos of Snapdax {2}{W}{W}

Sorcery
Each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest. If {B}{R} was spent to cast this spell, you choose the permanents for each player instead.