The Hobbit

Last Light of Durin's Day

Last Light of Durin's Day {1}{R}

Enchantment
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle.
Mountaincycling {2}
Smaug the Magnificent

Smaug the Magnificent {2}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target.
At the beginning of your upkeep, create a Treasure token.
4/3
Beorn the Fierce

Beorn the Fierce {3}{G}{G}

Legendary Creature - Bear Shapeshifter Warrior
Trample
Other Bears you control get +2/+2.
At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
6/6
Dancing from Dark to Dawn

Dancing from Dark to Dawn {3}{G}{G}

Enchantment
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value.
Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
The Notary Hobbits

The Notary Hobbits {3}{G}{G}

Legendary Creature - Halfling Advisor
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary.
{T}: Add {C} for each Halfling you control.
1/1
Thranduil, Sindarin Liege

Thranduil, Sindarin Liege {2}{G/U}{G/U}

Legendary Creature - Elf Noble
Other Elves you control get +1/+1.
Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
2/3
Card has other part: Silvan Rally
Silvan Rally

Silvan Rally {1}{G/U}{G/U}

Sorcery - Adventure
Mill four cards, then put up to two land cards from among them into your hand.
Card has other part: Thranduil, Sindarin Liege
The Arkenstone

The Arkenstone {5}

Legendary Artifact
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Card has other part: Seek the Heart
Seek the Heart

Seek the Heart {2}{W}

Sorcery - Adventure
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Card has other part: The Arkenstone
My Precious

My Precious {3}

Legendary Artifact - Equipment
Equipped creature has hexproof and can't be blocked.
Equip—{2}, Pay 2 life.
Card has other part: Allure of Power
Allure of Power

Allure of Power {1}{B}

Instant - Adventure
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Card has other part: My Precious
Orcrist, Goblin-cleaver

Orcrist, Goblin-cleaver {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type.
Equip {3}
Sting, Bilbo's Sword

Sting, Bilbo's Sword {2}

Legendary Artifact - Equipment
Flash
When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control.
Equip {3}
Elven Passage

Elven Passage

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land.
Gleaming Splendor

Gleaming Splendor {1}{W}

Enchantment
Whenever an opponent draws their second card each turn, you create a Treasure token.
{2}{W}: Two target players each draw a card.
The Lord of the Eagles

The Lord of the Eagles {7}{U}{U}

Legendary Creature - Bird Noble
Flash
This spell costs {X} less to cast, where X is the total power of creatures you control with flying.
Flying
8/8
Gollum, Riddle Master

Gollum, Riddle Master {1}{B}

Legendary Creature - Halfling Horror
As Gollum enters, choose odd or even.
Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen —
• Put a +1/+1 counter on Gollum.
• Each opponent loses 2 life and you gain 2 life.
• Draw a card.
3/1
Gandalf, Goblins' Bane

Gandalf, Goblins' Bane {2}{R}

Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, Gandalf gets +1/+1 until end of turn and deals 1 damage to each opponent.
2/3
Card has other part: Flameshape
Flameshape

Flameshape {1}{R}

Sorcery - Adventure
Look at the top two cards of your library and exile them face down. For as long as they remain exiled, you may play them if you control a Wizard.
Card has other part: Gandalf, Goblins' Bane
Thorin, Mountain-king

Thorin, Mountain-king {3}{R}

Legendary Creature - Dwarf Noble
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
3/4
Bard, King of Dale

Bard, King of Dale {4}{W}{U}

Legendary Creature - Human Noble Archer
Reach, vigilance
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
3/5
Smaug, Wicked Worm

Smaug, Wicked Worm {3}{B}{R}

Legendary Creature - Dragon
Flying
When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
5/5
Thranduil, the Elvenking

Thranduil, the Elvenking {2}{B}{G}{U}

Legendary Creature - Elf Noble
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
5/6
The Arkenstone

The Arkenstone {5}

Legendary Artifact
Creatures you control get +1/+1.
At the beginning of your end step, draw a card.
Card has other part: Seek the Heart
Seek the Heart

Seek the Heart {2}{W}

Sorcery - Adventure
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Card has other part: The Arkenstone