The Hobbit

Roads Go Ever, Ever On

Roads Go Ever, Ever On {1}{W}

Enchantment - Saga
I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life.
II, III — Put a card exiled with this Saga into its owner's hand.
IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Settle the Wreckage

Settle the Wreckage {2}{W}{W}

Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
There was a hiss, a gushing whirl, and then silence. And that was the end of Smaug and Esgaroth.
Stone by Sunlight

Stone by Sunlight {1}{W}

Instant
Choose one —
• Destroy target creature with power 4 or greater.
• Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible.
"Dawn take you all, and be stone to you!"
Thorin's Last Stand

Thorin's Last Stand {2}{W}{W}

Instant
Choose one —
• Creatures you control get +2/+1 until end of turn.
• Destroy target artifact or enchantment. You gain 2 life.
"I go now to the halls of waiting to sit beside my fathers, until the world is renewed."
An Unexpected Party

An Unexpected Party {2}{W}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +2/+2.
Card has other part: At the Door
At the Door

At the Door {X}{2}{W}

Sorcery - Adventure
Create X 2/2 red Dwarf creature tokens.
Card has other part: An Unexpected Party
Velvetwing Butterflies

Velvetwing Butterflies {2}{W}

Creature - Insect
Flying
Bilbo's eyes were nearly blinded by the light. He could only hold on and blink at the sight of them.
2/2
Card has other part: Gaze in Wonder
Gaze in Wonder

Gaze in Wonder {1}{W}

Instant - Adventure
Tap one or two target creatures.
Bilbo's eyes were nearly blinded by the light. He could only hold on and blink at the sight of them.
Card has other part: Velvetwing Butterflies
Vow to Erebor

Vow to Erebor {1}{W}

Instant
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.
"We shall soon, before the break of day, start on our long journey—a journey from which some of us, or perhaps all of us, may never return."
—Thorin
Bilbo, Luckwearer

Bilbo, Luckwearer {1}{U}

Legendary Creature - Halfling Rogue
Bilbo can't be blocked.
Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
1/1
Card has other part: Burglar's Plot
Burglar's Plot

Burglar's Plot {4}{U}

Sorcery - Adventure
Exchange control of two target nonland permanents that share a card type.
Card has other part: Bilbo, Luckwearer
Bilbo, Thief in the Night

Bilbo, Thief in the Night {1}{U}

Legendary Creature - Halfling Rogue
Spells you cast from anywhere other than your hand cost {1} less to cast.
Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
"I am an honest burglar, more or less."
2/2
Bilbo Baggins, Burglar

Bilbo Baggins, Burglar {2}{U}

Legendary Creature - Halfling Rogue
When Bilbo Baggins enters, draw a card.
"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny."
—Thorin
2/1
Card has other part: Take a Glance
Take a Glance

Take a Glance {U}

Sorcery - Adventure
Scry 2.
"Now it is the burglar's turn. You must go on and find out if all is perfectly safe and canny."
—Thorin
Card has other part: Bilbo Baggins, Burglar
Confusticate and Bebother

Confusticate and Bebother {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards, then discard a card.
"Confusticate and bebother these Dwarves! Why don't they come and lend a hand?"
Elrond, Moon-Reader

Elrond, Moon-Reader {2}{U}

Legendary Creature - Elf Noble
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
{5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
3/3
Elven Raft-Steerer

Elven Raft-Steerer {2}{U}

Creature - Elf Pilot
Landfall — Whenever a land you control enters, choose one —
• Tap target creature an opponent controls.
• Untap target creature you control.
"Float beyond the world of trees
Out into the whispering breeze."
3/2
Elvenking's Harper

Elvenking's Harper {1}{U}

Creature - Elf Bard
{4}{U}: Target creature can't be blocked this turn.
"Hundreds of torches and many fires must have been lit suddenly and by magic. And hark to the singing and the harps!"
—Kíli
2/2
Enchanted River's Grasp

Enchanted River's Grasp {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
And fast asleep Bombur remained in spite of all they could do.
Fateful Discovery

Fateful Discovery {3}{U}{U}

Enchantment
Whenever an artifact you control enters, draw a card.
Bilbo could hear nothing, see nothing, and feel nothing except the stone floor . . . until his hand met what would be the real turning point in his career.
Gandalf, Wandering Wizard

Gandalf, Wandering Wizard {4}{U}

Legendary Creature - Avatar Wizard
Ward {3}
{6}: Gandalf's owner shuffles him into their library and draws three cards.
"May the wind under your wings bear you where the sun sails and the moon walks."
4/5
Great Gilded Boat

Great Gilded Boat {2}{U}

Artifact - Vehicle
Whenever you attack, recruit.
Crew 2
4/4
Lakeshore Apothecary

Lakeshore Apothecary {1}{U}

Creature - Human Cleric
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
After Smaug fell, Bard took the lead with the hard task of governing and protecting the people. Most would have perished in the winter that now hurried if help had not been to hand.
1/2
Lake-town Mariners

Lake-town Mariners {4}{U}{U}

Creature - Human Citizen
Vigilance
Ward {2}
6/5
Card has other part: Gone Fishing
Gone Fishing

Gone Fishing {3}{U}

Instant - Adventure
Exile two target creatures and/or lands you control, then return them to the battlefield under their owner's control.
Card has other part: Lake-town Mariners