Homelands

Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"The people of Aysen built their roads with stones from these wonders. Aliban would be pleased with their ingenuity."
—Baki, Wizard Attendant
Related card: Apocalypse Chime
Ambush

Ambush {3}{R}

Instant
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
Related card: Apocalypse Chime
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Call it a cost of doing business. The best way to protect against thieves is to hire better thieves."
—Eron the Relentless
3/1
Related card: Apocalypse Chime
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"The roads to Koskun Keep are mostly safe these days. Mostly."
—Joskun, An-Havva Constable
3/1
Related card: Apocalypse Chime
An-Zerrin Ruins

An-Zerrin Ruins {2}{R}{R}

Enchantment
As An-Zerrin Ruins enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Related card: Apocalypse Chime
Anaba Ancestor

Anaba Ancestor {1}{R}

Creature - Minotaur Spirit
{T}: Another target Minotaur creature gets +1/+1 until end of turn.
"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
—Taysir
1/1
Related card: Apocalypse Chime
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"Not all Minotaurs are tribal. Some are freelance."
—Eron the Relentless
2/3
Related card: Apocalypse Chime
Anaba Bodyguard

Anaba Bodyguard {3}{R}

Creature - Minotaur
First strike
"Not someone to pick a fight with, unless you're fond of pain."
—Halina, Dwarven Trader
2/3
Related card: Apocalypse Chime
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
"The Shamans? Ha! They are mere craven cows not capable of true magic."
—Irini Sengir
2/2
Related card: Apocalypse Chime
Anaba Shaman

Anaba Shaman {3}{R}

Creature - Minotaur Shaman
{R}, {T}: Anaba Shaman deals 1 damage to any target.
"Few master the powers of the earth as well as do the Shamans of the Minotaurs."
—Baki, Wizard Attendant
2/2
Related card: Apocalypse Chime
Anaba Spirit Crafter

Anaba Spirit Crafter {2}{R}{R}

Creature - Minotaur Shaman
Minotaur creatures get +1/+0.
"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
—Onatah, Anaba Shaman
1/3
Related card: Apocalypse Chime
Chandler

Chandler {4}{R}

Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target artifact creature.
"Never brag about the latest wonder you've created, students. Chandler might be listening."
—Reveka, Wizard Savant
3/3
Related card: Apocalypse Chime
Dwarven Pony

Dwarven Pony {R}

Creature - Horse
{1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn.
"I hear Halina's got a pony that can count to six—and likes to eat meat."
—Chandler
1/1
Related card: Apocalypse Chime
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"Their definition of 'fair profit' is certainly novel."
—Reveka, Wizard Savant
1/1
Related card: Apocalypse Chime
Dwarven Trader

Dwarven Trader {R}

Creature - Dwarf
"They wouldn't sell their own families—at least, not for cheap."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
5/2
Related card: Apocalypse Chime
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2/2
Related card: Apocalypse Chime
Ironclaw Curse

Ironclaw Curse {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Related card: Apocalypse Chime
Joven

Joven {3}{R}{R}

Legendary Creature - Human Rogue
{R}{R}{R}, {T}: Destroy target noncreature artifact.
"Joven, you're almost as good a thief as I. But Eron hates you even more."
—Chandler
3/3
Related card: Apocalypse Chime
Orcish Mine

Orcish Mine {1}{R}{R}

Enchantment - Aura
Enchant land
Orcish Mine enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Related card: Apocalypse Chime
Retribution

Retribution {2}{R}{R}

Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Related card: Apocalypse Chime
Winter Sky

Winter Sky {R}

Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Related card: Apocalypse Chime