Duel Decks Anthology: Garruk vs. Liliana

Duel Decks Anthology: Garruk vs. Liliana contains 63 cards.
Released: 2014-12-05
Base set size: 63 cards.
Garruk Wildspeaker

Garruk Wildspeaker {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Untap two target lands.
[–1]: Create a 3/3 green Beast creature token.
[–4]: Creatures you control get +3/+3 and gain trample until end of turn.
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
Madness {0}
Albino Troll

Albino Troll {1}{G}

Creature - Troll
Echo {1}{G}
{1}{G}: Regenerate Albino Troll.
Vine Trellis

Vine Trellis {1}{G}

Creature - Plant Wall
{T}: Add {G}.
Nature twists knots stronger than any rope.
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
Wirewood Savage

Wirewood Savage {2}{G}

Creature - Elf
Whenever a Beast enters the battlefield, you may draw a card.
"She is truly Wirewood's child now."
—Elvish refugee

Blastoderm {2}{G}{G}

Creature - Beast
Fading 3
Related card: Calciderm
Ravenous Baloth

Ravenous Baloth {2}{G}{G}

Creature - Beast
Sacrifice a Beast: You gain 4 life.
"All we know about the Krosan Forest we have learned from those few who made it out alive."
—Elvish refugee
Stampeding Wildebeests

Stampeding Wildebeests {2}{G}{G}

Creature - Antelope Beast
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.
Indrik Stomphowler

Indrik Stomphowler {4}{G}

Creature - Beast
When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment.
An indrik's howl has destructive power much subtler than that of its crushing foot.
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Plated Slagwurm

Plated Slagwurm {4}{G}{G}{G}

Creature - Wurm
Beneath the Tangle, the wurm tunnels stretch . . . wide as a stone's throw, long as forever, deep as you dare.
Genju of the Cedars

Genju of the Cedars {G}

Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Giant Growth

Giant Growth {G}

Target creature gets +3/+3 until end of turn.
Related card: Brute Force

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Hatred outlives the hateful.

Lignify {1}{G}

Tribal Enchantment - Treefolk Aura
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Bulgo paused, puzzled. What was that rustling sound, and why did he feel so stiff? And how could his feet be so thirsty?
Nature's Lore

Nature's Lore {1}{G}

Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
Elephant Guide

Elephant Guide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.

Invigorate {2}{G}

If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Serrated Arrows

Serrated Arrows {4}

Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime

Harmonize {2}{G}{G}

Draw three cards.
"Words lie. People lie. The land tells the truth."
Related card: Concentrate
Rude Awakening

Rude Awakening {4}{G}

Choose one —
• Untap all lands you control.
• Until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine {2}{G}
Beast Attack

Beast Attack {2}{G}{G}{G}

Create a 4/4 green Beast creature token.
Flashback {2}{G}{G}{G}

Overrun {2}{G}{G}{G}

Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.

Windstorm {X}{G}

Windstorm deals X damage to each creature with flying.
"We don't like interlopers and thieves cluttering our skies."
—Dionus, elvish archdruid