Guildpact

Douse in Gloom

Douse in Gloom {2}{B}

Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Orzhov prisoners are steeped in a blackened brew that robs their souls of strength. Patriarchs drink that brew to extend their own lives.
Exhumer Thrull

Exhumer Thrull {5}{B}

Creature - Thrull
Haunt
When this creature enters or the creature it haunts dies, return target creature card from your graveyard to your hand.
3/3
Hissing Miasma

Hissing Miasma {1}{B}{B}

Enchantment
Whenever a creature attacks you, its controller loses 1 life.
All that remains when the fog finishes are neat piles of polished bones, like acid-etched glass. Orzhov servants collect them to make altar chimes.
Leyline of the Void

Leyline of the Void {2}{B}{B}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Where treachery and oblivion converge.
Necromancer's Magemark

Necromancer's Magemark {2}{B}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
Orzhov Euthanist

Orzhov Euthanist {2}{B}

Creature - Human Assassin
Haunt
When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2
Ostiary Thrull

Ostiary Thrull {3}{B}

Creature - Thrull
{W}, {T}: Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
2/2
Plagued Rusalka

Plagued Rusalka {B}

Creature - Spirit
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"Look at her, once filled with innocence. Death has a way of wringing away such . . . deficiencies."
—Savra
1/1
Poisonbelly Ogre

Poisonbelly Ogre {4}{B}

Creature - Ogre Warrior
Whenever another creature enters, its controller loses 1 life.
Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.
3/3
Restless Bones

Restless Bones {2}{B}

Creature - Skeleton
{3}{B}, {T}: Target creature gains swampwalk until end of turn.
{1}{B}: Regenerate this creature.
"We mourn our dead. We shroud our dead. We bury our dead. Too often, it seems, we must kill our dead again."
—Grazda, veteran armorer
1/1
Revenant Patriarch

Revenant Patriarch {4}{B}

Creature - Spirit
When this creature enters, if {W} was spent to cast it, target player skips their next combat phase.
This creature can't block.
"The Golgari raise the bodies of their dead to serve. We raise the spirits of our dead to lead."
4/3
Sanguine Praetor

Sanguine Praetor {6}{B}{B}

Creature - Avatar Praetor
{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
"Our fealty to guilds dooms us. The old gods shall resurface. Our skins will wave upon the guild-masts over emptied streets, and our bones will clatter in the wind."
—Ilromov, traveling storyteller
7/5
Seize the Soul

Seize the Soul {2}{B}{B}

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature this card haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Skeletal Vampire

Skeletal Vampire {4}{B}{B}

Creature - Vampire Skeleton
Flying
When this creature enters, create two 1/1 black Bat creature tokens with flying.
{3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.
Sacrifice a Bat: Regenerate this creature.
3/3
Smogsteed Rider

Smogsteed Rider {2}{B}{B}

Creature - Human Wizard
Whenever this creature attacks, each other attacking creature gains fear until end of turn.
"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
—Dravash, dowsing shaman
2/2
Bloodscale Prowler

Bloodscale Prowler {2}{R}

Creature - Lizard Warrior
Bloodthirst 1
It tracks its victims by the scent of their breath, preferring to dine on those who recently ate well.
3/1
Fencer's Magemark

Fencer's Magemark {2}{R}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos
Ghor-Clan Bloodscale

Ghor-Clan Bloodscale {3}{R}

Creature - Lizard Warrior
First strike
{3}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.
2/1
Hypervolt Grasp

Hypervolt Grasp {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to any target."
{1}{U}: Return this Aura to its owner's hand.
Zap on. Zap off.
Leyline of Lightning

Leyline of Lightning {2}{R}{R}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
Living Inferno

Living Inferno {6}{R}{R}

Creature - Elemental
{T}: This creature deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to this creature.
8/5
Ogre Savant

Ogre Savant {4}{R}

Creature - Ogre Wizard
When this creature enters, if {U} was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
Parallectric Feedback

Parallectric Feedback {3}{R}

Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
Pyromatics

Pyromatics {1}{R}

Instant
Replicate {1}{R}
Pyromatics deals 1 damage to any target.
Rabble-Rouser

Rabble-Rouser {3}{R}

Creature - Goblin Shaman
Bloodthirst 1
{R}, {T}: Attacking creatures get +X/+0 until end of turn, where X is this creature's power.
1/1