Guildpact

Guildpact contains 167 cards.
It is part of Ravnica block.
Released: 2006-02-03
Base set size: 165 cards.
Boosters:
  • Guildpact Draft Booster (GPT-DRAFT)
  • Absolver Thrull

    Absolver Thrull {3}{W}

    Creature - Thrull Cleric
    Haunt
    When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
    2/3
    Belfry Spirit

    Belfry Spirit {3}{W}{W}

    Creature - Spirit
    Flying
    Haunt
    When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
    1/1
    Benediction of Moons

    Benediction of Moons {W}

    Sorcery
    You gain 1 life for each player.
    Haunt
    When the creature Benediction of Moons haunts dies, you gain 1 life for each player.
    Droning Bureaucrats

    Droning Bureaucrats {3}{W}

    Creature - Human Advisor
    {X}, {T}: Each creature with mana value X can't attack or block this turn.
    " . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . ."
    1/4
    Ghost Warden

    Ghost Warden {1}{W}

    Creature - Spirit
    {T}: Target creature gets +1/+1 until end of turn.
    "I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
    —Ilromov, traveling storyteller
    1/1
    Ghostway

    Ghostway {2}{W}

    Instant
    Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
    "I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl."
    —Klattic, Boros legionnaire
    Graven Dominator

    Graven Dominator {4}{W}{W}

    Creature - Gargoyle
    Flying
    Haunt
    When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.
    4/4
    Guardian's Magemark

    Guardian's Magemark {2}{W}

    Enchantment - Aura
    Flash
    Enchant creature
    Creatures you control that are enchanted get +1/+1.
    The soldier moved with fluid poise, his awareness extending far beyond five senses.
    Harrier Griffin

    Harrier Griffin {5}{W}

    Creature - Griffin
    Flying
    At the beginning of your upkeep, tap target creature.
    Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become "griffin bait."
    3/3
    Leyline of the Meek

    Leyline of the Meek {2}{W}{W}

    Enchantment
    If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
    Creature tokens get +1/+1.
    Where strength and humility converge.
    Lionheart Maverick

    Lionheart Maverick {W}

    Creature - Human Knight
    Vigilance
    {4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
    "Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
    1/1
    Martyred Rusalka

    Martyred Rusalka {W}

    Creature - Spirit
    {W}, Sacrifice a creature: Target creature can't attack this turn.
    Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
    1/1
    Order of the Stars

    Order of the Stars {W}

    Creature - Human Cleric
    Defender
    As Order of the Stars enters the battlefield, choose a color.
    Order of the Stars has protection from the chosen color.
    As stoic as the marble halls, as unblinking as the stars upon their shields.
    0/1
    Shadow Lance

    Shadow Lance {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has first strike.
    {1}{B}: Enchanted creature gets +2/+2 until end of turn.
    Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
    Shadow Lance

    Shadow Lance {W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has first strike.
    {1}{B}: Enchanted creature gets +2/+2 until end of turn.
    Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
    Shrieking Grotesque

    Shrieking Grotesque {2}{W}

    Creature - Gargoyle
    Flying
    When Shrieking Grotesque enters the battlefield, if {B} was spent to cast it, target player discards a card.
    Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.
    2/1
    Sinstriker's Will

    Sinstriker's Will {3}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
    "Steel rusts. Arrows break. But righteousness is always strong, always sharp."
    Skyrider Trainee

    Skyrider Trainee {4}{W}

    Creature - Human Soldier
    Skyrider Trainee has flying as long as it's enchanted.
    "Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."
    3/3
    Spelltithe Enforcer

    Spelltithe Enforcer {3}{W}{W}

    Creature - Elephant Wizard
    Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
    His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
    3/3
    Storm Herd

    Storm Herd {8}{W}{W}

    Sorcery
    Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
    "When you hear thunder on a cloudless day, take cover and brace for the coming of the storm herd."
    —Skotov, Tin Street basket vendor
    To Arms!

    To Arms! {1}{W}

    Instant
    Untap all creatures you control.
    Draw a card.
    "The call came, spell-borne through mortar and stone to the ear of every soldier. The call came, and the advantage was ours."
    —Lodusz, captain of the watch
    Withstand

    Withstand {2}{W}

    Instant
    Prevent the next 3 damage that would be dealt to any target this turn.
    Draw a card.
    "Defense is as much a part of war as offense, the shield as important a tool as the sword."
    —Alovnek, Boros guildmage
    Aetherplasm

    Aetherplasm {2}{U}{U}

    Creature - Illusion
    Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
    Its fickle form holds hints of a thousand former identities.
    1/1
    Crystal Seer

    Crystal Seer {4}{U}

    Creature - Vedalken Wizard
    When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order.
    {4}{U}: Return Crystal Seer to its owner's hand.
    "Surprise is a useless, untidy emotion—the plaything of goblins and fools."
    2/2
    Drowned Rusalka

    Drowned Rusalka {U}

    Creature - Spirit
    {U}, Sacrifice a creature: Discard a card, then draw a card.
    Lurking below the current, she thirsts until others come to drink.
    1/1