Game Night

Game Night contains 68 cards.
Released: 2018-11-16
Base set size: 68 cards.
Zahid, Djinn of the Lamp

Zahid, Djinn of the Lamp {4}{U}{U}

Legendary Creature - Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
"I do as I please, little mortal. Do go on about your wishes, though—they amuse me to no end."
5/6
Bone Splinters

Bone Splinters {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Vastly outnumbered, the Zendikari found creative ways to even the odds.
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
On Innistrad, Liliana embraced necromancy, honing her powers by practicing on scores of undead—and sometimes the living.
Fleshbag Marauder

Fleshbag Marauder {2}{B}

Creature - Zombie Warrior
When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons.
3/1
Gruesome Fate

Gruesome Fate {2}{B}

Sorcery
Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock
Languish

Languish {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
Liliana's Mastery

Liliana's Mastery {3}{B}{B}

Enchantment
Zombies you control get +1/+1.
When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"There are so many of them. It seems they've just been waiting for someone to serve."
Lord of the Accursed

Lord of the Accursed {2}{B}

Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3
Tattered Mummy

Tattered Mummy {1}{B}

Creature - Zombie Jackal
When Tattered Mummy dies, each opponent loses 2 life.
The dead who wander beyond the safety of the city crave only to spread their curse.
1/2
Thallid Soothsayer

Thallid Soothsayer {3}{B}

Creature - Fungus
{2}, Sacrifice a creature: Draw a card.
Some of the thallids that escaped into the fens of Urborg began emulating the Cabal's bloodsoaked rituals in their own peculiar way.
2/3
Zulaport Cutthroat

Zulaport Cutthroat {1}{B}

Creature - Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."
1/1
Bombard

Bombard {2}{R}

Instant
Bombard deals 4 damage to target creature.
"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn
Captivating Crew

Captivating Crew {3}{R}

Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate this ability only any time you could cast a sorcery.
"We sail. We plunder. Then we dance."
4/3
Dragon Fodder

Dragon Fodder {1}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Goblins journey to the sacrificial peaks in pairs so that the rare survivor might be able to relate the details of the other's grisly demise.
Rolling Thunder

Rolling Thunder {X}{R}{R}

Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
"Zendikar is always angry, though I've never seen that anger so precisely directed."
—Nablus, North Hada trapper
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Siege-Gang Commander

Siege-Gang Commander {3}{R}{R}

Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
"Ready . . . uh . . . fire!"
2/2
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
"You are undeserving of the afterlife. You will never feel the God-Pharaoh's embrace."
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
1/1
Llanowar Elves

Llanowar Elves {G}

Creature - Elf Druid
{T}: Add {G}.
As patient and generous as life, as harsh and merciless as nature.
1/1
Related card: Llanowar Mentor
Nissa's Revelation

Nissa's Revelation {5}{G}{G}

Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
The evil inside the mountain pulsed at Nissa in a shock wave of madness.
Overcome

Overcome {3}{G}{G}

Sorcery
Creatures you control get +2/+2 and gain trample until end of turn.
"Forward! Until the horizon is ours!"
—Khemses, charioteer
Seek the Wilds

Seek the Wilds {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
Thrashing Brontodon

Thrashing Brontodon {1}{G}{G}

Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
It cares more about preserving the herd's territory than about preserving itself.
3/4