Game Night: Free-for-All

Game Night: Free-for-All contains 135 cards.
Released: 2022-10-14
Base set size: 135 cards.
Zamriel, Seraph of Steel

Zamriel, Seraph of Steel {2}{W}{W}

Legendary Creature - Angel
Flying
As long as it's your turn, equipped creatures you control have indestructible.
Armored in courage and armed with searing light, her legion stands unflinching against the forces of darkness.
3/4
Maeve, Insidious Singer

Maeve, Insidious Singer {2}{U}{U}

Legendary Creature - Siren
{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card.
Her haunting tune drowns out the percussion of snapping masts.
3/4
Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant {3}{B}{B}

Legendary Creature - Zombie Giant
Menace
Whenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.
When Vogar dies, draw a card for each +1/+1 counter on it.
A despot in life. A monster in death.
4/4
Nogi, Draco-Zealot

Nogi, Draco-Zealot {1}{R}{R}

Legendary Creature - Kobold Shaman
Dragon spells you cast cost {1} less to cast.
Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
"Glory to the Burning Ones! May their mighty fangs devour all foes!"
3/3
Imaryll, Elfhame Elite

Imaryll, Elfhame Elite {2}{G}{G}

Legendary Creature - Elf Warrior
Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.
You may have Imaryll assign its combat damage as though it weren't blocked.
The elvish kingdoms of Llanowar are united in their distrust of outsiders.
3/3
Ancestral Blade

Ancestral Blade {1}{W}

Artifact - Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1}
Banisher Priest

Banisher Priest {1}{W}{W}

Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
"Oathbreaker, I cast you out!"
2/2
Captain of the Watch

Captain of the Watch {4}{W}{W}

Creature - Human Soldier
Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
3/3
Danitha Capashen, Paragon

Danitha Capashen, Paragon {2}{W}

Legendary Creature - Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
"I will protect the less fortunate. I will love bravely. I will face despair and fight on. As a Capashen, I can do no less."
2/2
Forbidding Spirit

Forbidding Spirit {1}{W}{W}

Creature - Spirit Cleric
When Forbidding Spirit enters the battlefield, until your next turn, creatures can't attack you or planeswalkers you control unless their controller pays {2} for each of those creatures.
"You will respect the dead."
3/3
Heavenly Blademaster

Heavenly Blademaster {5}{W}

Creature - Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3/6
Kitesail Apprentice

Kitesail Apprentice {W}

Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
Kor Duelist

Kor Duelist {W}

Creature - Kor Soldier
As long as Kor Duelist is equipped, it has double strike.
"Swords cannot reach far enough. Chains cannot strike hard enough. An eternal dilemma, but a simple one."
1/1
Kor Outfitter

Kor Outfitter {W}{W}

Creature - Kor Soldier
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
"We take only what we need to survive. Believe me, you will need this."
2/2
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Pilgrim of the Ages

Pilgrim of the Ages {2}{W}

Creature - Spirit
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
{6}: Return Pilgrim of the Ages from your graveyard to your hand.
2/1
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Vow of Duty

Vow of Duty {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
"I prefer loyalty to be a matter of respect, not of magic. But one does what one must."
—Kaalia of the Vast
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Angler Turtle

Angler Turtle {5}{U}{U}

Creature - Turtle
Hexproof
Creatures your opponents control attack each combat if able.
It is ancient, immense, and irresistible.
5/7
Brineborn Cutthroat

Brineborn Cutthroat {1}{U}

Creature - Merfolk Pirate
Flash
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
"I always attack from where their spyglasses can't see."
2/1
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive