Game Night: Free-for-All

Llanowar Tribe

Llanowar Tribe {G}{G}{G}

Creature - Elf Druid
{T}: Add {G}{G}{G}.
"Llanowar remembers the Ice Age, the Phyrexian Invasion, and the Rift Era. So long as we draw breath, we will ensure such disasters never threaten our world again."
3/3
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Nature doesn't walk.
Rabid Bite

Rabid Bite {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
A healthy felidar is voracious yet regal. A rabid felidar is nothing more than appetite lashed to frothing jaws.
Ram Through

Ram Through {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
"Need a medic! And some stonemasons!"
—Wyllon, Drannith merchant
Regrowth

Regrowth {1}{G}

Sorcery
Return target card from your graveyard to your hand.
While the root remains, the tree yet lives.
Related cards: Garth One-Eye Key to the Archive
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Taunting Elf

Taunting Elf {G}

Creature - Elf
All creatures able to block Taunting Elf do so.
The safety of the village depends on the beast thinking with its stomach.
0/1
Thorn Lieutenant

Thorn Lieutenant {1}{G}

Creature - Elf Warrior
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
2/3
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
2/1
Vow of Wildness

Vow of Wildness {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
Wirewood Pride

Wirewood Pride {G}

Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
"Though you may leave this haven we have found, may our strength never leave you."
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Bloodthirsty Blade

Bloodthirsty Blade {2}

Artifact - Equipment
Equipped creature gets +2/+0 and is goaded.
{1}: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
The weapon wields the hand that holds it.
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"There's only one way to be sure it's really dead."
Related card: Arms Scavenger
Greatsword

Greatsword {3}

Artifact - Equipment
Equipped creature gets +3/+0.
Equip {3}
The only blow that matters is the killing blow.
Howling Golem

Howling Golem {3}

Artifact Creature - Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
It wails of buried riches and the souls lost seeking them.
2/3
Moonsilver Spear

Moonsilver Spear {4}

Artifact - Equipment
Equipped creature has first strike.
Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.
Equip {4}
Ring of Thune

Ring of Thune {2}

Artifact - Equipment
Equipped creature has vigilance.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.
Equip {1}
Sword of Vengeance

Sword of Vengeance {3}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.
Equip {3}
When wielded by a true believer, it matters little whether the sword is a relic or a replica.
Trusty Machete

Trusty Machete {1}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip {2}
"Until this expedition is done, that blade is your guardian, your liberator, and your best friend all rolled into one."
—Yon Basrel, Oran-Rief survivalist
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)