Game Night 2019

Game Night 2019 contains 64 cards.
Released: 2019-11-15
Highcliff Felidar

Highcliff Felidar {5}{W}{W}

Creature - Cat Beast
Vigilance
When Highcliff Felidar enters the battlefield, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Once the felidar has marked you as prey, there's no point in running.
5/5
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Calculating Lich

Calculating Lich {4}{B}{B}

Creature - Zombie Wizard
Menace
Whenever a creature attacks one of your opponents, that player loses 1 life.
"We share a common enemy. Does that not make us friends?"
5/5
Fiendish Duo

Fiendish Duo {4}{R}{R}

Creature - Devil
First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.
Half the size, double the mayhem.
5/5
Earthshaker Giant

Earthshaker Giant {4}{G}{G}

Creature - Giant Druid
Trample
When Earthshaker Giant enters the battlefield, other creatures you control get +3/+3 and gain trample until end of turn.
"Come, my wild children. Let's give the interlopers a woodland welcome."
6/6
Consul's Lieutenant

Consul's Lieutenant {W}{W}

Creature - Human Soldier
First strike
Renown 1
Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
2/1
Fiend Binder

Fiend Binder {3}{W}

Creature - Human Soldier
Whenever Fiend Binder attacks, tap target creature defending player controls.
She had not believed any shred of humanity remained in these writhing monsters until the twisted form of her partner appeared before her.
3/2
Kytheon's Irregulars

Kytheon's Irregulars {2}{W}{W}

Creature - Human Soldier
Renown 1
{W}{W}: Tap target creature.
Kytheon and his irregulars worked outside the law to bring justice to the streets of Akros.
4/3
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Patron of the Valiant

Patron of the Valiant {3}{W}{W}

Creature - Angel
Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
Relief Captain

Relief Captain {2}{W}{W}

Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3.
Sometimes gestures of support are small. Sometimes not.
3/2
Steppe Glider

Steppe Glider {4}{W}

Creature - Elemental
Flying, vigilance
{1}{W}: Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
2/4
Take Vengeance

Take Vengeance {1}{W}

Sorcery
Destroy target tapped creature.
"Your death will be a balm, your passing a welcome revision, and all will sigh with peace to know of your demise."
Topan Freeblade

Topan Freeblade {1}{W}

Creature - Human Soldier
Vigilance
Renown 1
"My scars are my sigils. I will wear them with pride long after you're gone."
2/2
Zetalpa, Primal Dawn

Zetalpa, Primal Dawn {6}{W}{W}

Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
The sky takes flight and the earth trembles.
4/8
Aven Wind Mage

Aven Wind Mage {2}{U}

Creature - Bird Wizard
Flying
Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.
"My skill sharpens with each beat of my wings."
2/2
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Cryptic Serpent

Cryptic Serpent {5}{U}{U}

Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
It slithers through the senses, constricting consciousness and poisoning perceptions.
6/5
Decision Paralysis

Decision Paralysis {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Dramatic Reversal

Dramatic Reversal {1}{U}

Instant
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar
Engulf the Shore

Engulf the Shore {3}{U}

Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
"The tides have begun to ignore the moon."
—Tamiyo's journal
Galestrike

Galestrike {2}{U}

Instant
Return target tapped creature to its owner's hand.
Draw a card.
Strong wings make strong winds.
Rise from the Tides

Rise from the Tides {5}{U}

Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
"Dear brother, it's sweet that you have chosen to share your toys with Ludevic, but I too have found some new playmates."
—Ghoulcaller Gisa
River's Rebuke

River's Rebuke {4}{U}{U}

Sorcery
Return all nonland permanents target player controls to their owner's hand.
Carefully following the thaumatic compass Bolas had given her, Vraska blundered straight into the River Heralds' trap.
Salvager of Secrets

Salvager of Secrets {3}{U}{U}

Creature - Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
The greatest treasure of the deep is an echo from above.
2/2