Future Sight

Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Skirk Ridge Exhumer

Skirk Ridge Exhumer {1}{B}

Creature - Zombie Spellshaper
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
1/1
Related card: Festering Goblin
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
Stronghold Rats

Stronghold Rats {2}{B}

Creature - Rat
Shadow
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.
2/1
Bitter Ordeal

Bitter Ordeal {2}{B}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm
Bridge from Below

Bridge from Below {B}{B}{B}

Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Death Rattle

Death Rattle {5}{B}

Instant
Delve
Destroy target nongreen creature. It can't be regenerated.
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Fleshwrither

Fleshwrither {2}{B}{B}

Creature - Horror
Transfigure {1}{B}{B}
3/3
Frenzy Sliver

Frenzy Sliver {1}{B}

Creature - Sliver
All Sliver creatures have frenzy 1.
The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image.
1/1
Grave Scrabbler

Grave Scrabbler {3}{B}

Creature - Zombie
Madness {1}{B}
When Grave Scrabbler enters, if its madness cost was paid, you may return target creature card from a graveyard to its owner's hand.
2/2
Korlash, Heir to Blackblade

Korlash, Heir to Blackblade {2}{B}{B}

Legendary Creature - Zombie Warrior
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.
{1}{B}: Regenerate Korlash.
Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
*/*
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
5/3
Snake Cult Initiation

Snake Cult Initiation {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3.
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Tombstalker

Tombstalker {6}{B}{B}

Creature - Demon
Flying
Delve
5/5
Witch's Mist

Witch's Mist {2}{B}

Enchantment
{2}{B}, {T}: Destroy target creature that was dealt damage this turn.
"Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel."
—Prayer of the devoted
Yixlid Jailer

Yixlid Jailer {1}{B}

Creature - Zombie Wizard
Cards in graveyards lose all abilities.
"I have an eternity to know the souls who are bound here, to behold their every facet. But moments from now they will be gagged and masked, and they shall be known by none other."
2/1
Arc Blade

Arc Blade {3}{R}{R}

Sorcery
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.
Suspend 3—{2}{R}
Bogardan Lancer

Bogardan Lancer {1}{R}

Creature - Human Knight
Bloodthirst 1
Flanking
1/1
Char-Rumbler

Char-Rumbler {2}{R}{R}

Creature - Elemental
Double strike
{R}: Char-Rumbler gets +1/+0 until end of turn.
Elementals flourished as Dominaria healed and new forms of life adapted to the land's reinfusion with mana.
-1/3
Emberwilde Augur

Emberwilde Augur {1}{R}

Creature - Goblin Shaman
Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.
2/1
Fatal Attraction

Fatal Attraction {2}{R}

Enchantment - Aura
Enchant creature
When Fatal Attraction enters, it deals 2 damage to enchanted creature.
At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
Gathan Raiders

Gathan Raiders {3}{R}{R}

Creature - Human Warrior
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card.
3/3
Haze of Rage

Haze of Rage {1}{R}

Sorcery
Buyback {2}
Creatures you control get +1/+0 until end of turn.
Storm