Reality Fracture Commander

Whirlwind of Thought

Whirlwind of Thought {1}{U}{R}{W}

Enchantment
Whenever you cast a noncreature spell, draw a card.
As Narset struggled to meditate, tiny dragonlings spiraled around her, conjuring thoughts of ancient clans.
Windcrag Siege

Windcrag Siege {1}{R}{W}

Enchantment
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Azorius Signet

Azorius Signet {2}

Artifact
{1}, {T}: Add {W}{U}.
The maze-like design embodies the core of Azorius law—strict structure designed to test wills and stall change.
Related card: Relics of the Rubblebelt
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Fellwar Stone

Fellwar Stone {2}

Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.
Related card: Relics of the Rubblebelt
Proteus Staff

Proteus Staff {3}

Artifact
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Rakdos Signet

Rakdos Signet {2}

Artifact
{1}, {T}: Add {B}{R}.
Made of bone and boiled in blood, a Rakdos signet is not considered finished until it has been used as a murder weapon.
Related card: Relics of the Rubblebelt
Talisman of Creativity

Talisman of Creativity {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {R}. This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
Talisman of Dominance

Talisman of Dominance {2}

Artifact
{T}: Add {C}.
{T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Indulgence

Talisman of Indulgence {2}

Artifact
{T}: Add {C}.
{T}: Add {B} or {R}. This artifact deals 1 damage to you.
Talisman of Progress

Talisman of Progress {2}

Artifact
{T}: Add {C}.
{T}: Add {W} or {U}. This artifact deals 1 damage to you.
Battlefield Forge

Battlefield Forge

Land
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Contaminated Landscape

Contaminated Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling {W}{U}{B}
Drowned Catacomb

Drowned Catacomb

Land
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.
None can tell how many vessels are tangled up on the sea floor—or how much treasure remains unclaimed.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Fabled Passage

Fabled Passage

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Beyond Valley lies danger—and promise.
Fetid Heath

Fetid Heath

Land
{T}: Add {C}.
{W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."
—Talara, elvish safewright
Glacial Fortress

Glacial Fortress

Land
This land enters tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Ships blown north in their voyage across the Stormwreck Sea become trapped in the unmelting ice.
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"I swear, for every one Prossh devours, three more pop out of a hole somewhere."
—Jaya Ballard
Related card: Kobolds of Kher Keep