Foundations Commander

Soulless One

Soulless One {3}{B}

Creature - Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
"Surrender your soul to me."
*/*
Syphon Flesh

Syphon Flesh {4}{B}

Sorcery
Each other player sacrifices a creature of their choice. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Necromancers deal in commodities far more precious than gold and grain.
Tendrils of Corruption

Tendrils of Corruption {3}{B}

Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
"Even swamps need sustenance. We will give it to them, and in turn, they will sustain us."
—Ezrith, druid of the Dark Hours
Undead Augur

Undead Augur {B}{B}

Creature - Zombie Wizard
Whenever this creature or another Zombie you control dies, you draw a card and lose 1 life.
"To see past the veil of death, cross it."
—The Red Book of Mezdrithalik
2/2
Undead Butler

Undead Butler {1}{B}

Creature - Zombie
When this creature enters, mill three cards.
When this creature dies, you may exile it. When you do, return target creature card from your graveyard to your hand.
1/2
Undead Warchief

Undead Warchief {2}{B}{B}

Creature - Zombie
Zombie spells you cast cost {1} less to cast.
Zombie creatures you control get +2/+1.
It has the strength of seven men. In fact, it used to be seven men.
1/1
Vengeful Dead

Vengeful Dead {3}{B}

Creature - Zombie
Whenever this creature or another Zombie dies, each opponent loses 1 life.
Those who don't learn from their deaths are destined to repeat them.
3/2
Wight of Precinct Six

Wight of Precinct Six {1}{B}

Creature - Zombie
This creature gets +1/+1 for each creature card in your opponents' graveyards.
Even the lost and undead need a protector.
1/1
Withering Torment

Withering Torment {2}{B}

Instant
Destroy target creature or enchantment. You lose 2 life.
Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony.
Zul Ashur, Lich Lord

Zul Ashur, Lich Lord {1}{B}

Legendary Creature - Zombie Warlock
Ward—Pay 2 life.
{T}: You may cast target Zombie creature card from your graveyard this turn.
2/2
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
"What do you mean a walking clock destroyed all our cannons?!"
—Captain Lannery Storm
Related cards: Kayla's Kindling • The Mystical Archive
Anger

Anger {3}{R}

Creature - Incarnation
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
"Molten earth has no anger of its own. Only by infusing it with your own rage can the magma seethe and take shape."
—Koth of the Hammer
2/2
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4
Bitter Reunion

Bitter Reunion {1}{R}

Enchantment
When this enchantment enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
The peace summit proved the grudge between Urza and Mishra could end only in blood.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
"Holy places are no longer sanctuary from death, and death is no longer sanctuary from anything."
—Thalia, Knight-Cathar
Breaching Dragonstorm

Breaching Dragonstorm {4}{R}

Enchantment
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Breath Weapon

Breath Weapon {2}{R}

Instant
Breath Weapon deals 2 damage to each non-Dragon creature.
"My brother Thaedus's calculations were flawed. While correcting his work, I found that a dragon's fire breath can actually cover an area of—"
—Charred journal of Sophia the Cleverer
Carnelian Orb of Dragonkind

Carnelian Orb of Dragonkind {2}{R}

Artifact
{T}: Add {R}. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Sages whisper that Lathliss still keeps the heart of the old dragon queen sealed within a jewel, its smoldering warmth an eternal reminder that no monarch is untouchable.
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"Look, I don't know what happened. And I really wish I did, so I could do it again!"
—Tailpipe, Rocketeer
Chandra's Ignition

Chandra's Ignition {3}{R}{R}

Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
In the moment before her execution, she realized what it meant to be a pyromancer, to be alive, to be Chandra.
Related card: Chandra's Dragonmech
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Count on Luck

Count on Luck {R}{R}{R}

Enchantment
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
"With your help, Loot, we're going to make a hell of an entrance," said Chandra. In less than fifteen minutes, she came to regret those words.
Crucible of Fire

Crucible of Fire {3}{R}

Enchantment
Dragon creatures you control get +3/+3.
"The dragon is a perfect marriage of power and the will to use it."
—Sarkhan Vol
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.