Foundations Commander

Forgotten Cave

Forgotten Cave

Land
This land enters tapped.
{T}: Add {R}.
Cycling {R}
Foundry of the Consuls

Foundry of the Consuls

Land
{T}: Add {C}.
{5}, {T}, Sacrifice this land: Create two 1/1 colorless Thopter artifact creature tokens with flying.
All around the foundry, automatons unhitched themselves from their mounts and pivoted to face Chandra.
Geier Reach Sanitarium

Geier Reach Sanitarium

Legendary Land
{T}: Add {C}.
{2}, {T}: Each player draws a card, then discards a card.
All are welcome.
Haven of the Spirit Dragon

Haven of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.
{2}, {T}, Sacrifice this land: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
Lonely Sandbar

Lonely Sandbar

Land
This land enters tapped.
{T}: Add {U}.
Cycling {U}
Memorial to Folly

Memorial to Folly

Land
This land enters tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Radiant Fountain

Radiant Fountain

Land
When this land enters, you gain 2 life.
{T}: Add {C}.
"All peoples treasure a place where the weary traveler may drink in peace."
—Ajani Goldmane
Related card: Boseiju Pathlighter
Remote Isle

Remote Isle

Land
This land enters tapped.
{T}: Add {U}.
Cycling {2}
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
Related card: Boseiju Pathlighter
Secluded Steppe

Secluded Steppe

Land
This land enters tapped.
{T}: Add {W}.
Cycling {W}
Seraph Sanctuary

Seraph Sanctuary

Land
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
{T}: Add {C}.
Spinerock Knoll

Spinerock Knoll

Land
Hideaway 4
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Temple of the False God

Temple of the False God

Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
Those who bring nothing to the temple take nothing away.
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Witch's Clinic

Witch's Clinic

Land
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.
Students from other colleges are invited to visit Witherbloom's medical facilities. Not many do.
Witch's Cottage

Witch's Cottage

Land - Swamp
({T}: Add {B}.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Related card: Cursebound Witch