Exodus

Exodus contains 143 cards.
It is part of Tempest block.
Released: 1998-06-15
Base set size: 143 cards.
Boosters:
  • Exodus Draft Booster (EXO-DRAFT)
  • Allay

    Allay {1}{W}

    Instant
    Buyback {3}
    Destroy target enchantment.
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
    Cataclysm

    Cataclysm {2}{W}{W}

    Sorcery
    Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
    The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
    Charging Paladin

    Charging Paladin {2}{W}

    Creature - Human Knight
    Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
    "Hope shall be the blade that severs our bonds."
    2/2
    Convalescence

    Convalescence {1}{W}

    Enchantment
    At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
    Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
    Exalted Dragon

    Exalted Dragon {4}{W}{W}

    Creature - Dragon
    Flying
    Exalted Dragon can't attack unless you sacrifice a land.
    If dragons excel at anything more than vanity, it is greed.
    5/5
    High Ground

    High Ground {W}

    Enchantment
    Each creature you control can block an additional creature each combat.
    In war, as in society, position is everything.
    Keeper of the Light

    Keeper of the Light {W}{W}

    Creature - Human Wizard
    {W}, {T}: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.
    1/2
    Kor Chant

    Kor Chant {2}{W}

    Instant
    All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
    The true treasure no thief can touch.
    Related card: Kor Dirge
    Limited Resources

    Limited Resources {W}

    Enchantment
    When Limited Resources enters, each player chooses five lands they control and sacrifices the rest.
    Players can't play lands as long as ten or more lands are on the battlefield.
    Oath of Lieges

    Oath of Lieges {1}{W}

    Enchantment
    At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.
    Paladin en-Vec

    Paladin en-Vec {1}{W}{W}

    Creature - Human Knight
    First strike, protection from black and from red
    "Our belief shall be the lance that pierces Volrath's heart."
    2/2
    Peace of Mind

    Peace of Mind {1}{W}

    Enchantment
    {W}, Discard a card: You gain 3 life.
    Three are the paths of the soul:
    One out—roam across the plain,
    One back—dwell with tribe and tent,
    One in—turn an enemy's hate.
    Pegasus Stampede

    Pegasus Stampede {1}{W}

    Sorcery
    Buyback—Sacrifice a land.
    Create a 1/1 white Pegasus creature token with flying.
    Penance

    Penance {2}{W}

    Enchantment
    Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.
    Reaping the Rewards

    Reaping the Rewards {W}

    Instant
    Buyback—Sacrifice a land.
    You gain 2 life.
    Reconnaissance

    Reconnaissance {W}

    Enchantment
    {0}: Remove target attacking creature you control from combat and untap it.
    War favors the informed.
    Shackles

    Shackles {2}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature doesn't untap during its controller's untap step.
    {W}: Return Shackles to its owner's hand.
    Shackles of gold are still shackles.
    Shield Mate

    Shield Mate {W}

    Creature - Human Soldier
    Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
    They bear weightier burdens than the shields they carry.
    1/1
    Soltari Visionary

    Soltari Visionary {1}{W}{W}

    Creature - Soltari Cleric
    Shadow
    Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.
    2/2
    Soul Warden

    Soul Warden {W}

    Creature - Human Cleric
    Whenever another creature enters, you gain 1 life.
    Count carefully the souls and see that none are lost.
    —Vec teaching
    1/1
    Related card: Essence Warden
    Standing Troops

    Standing Troops {2}{W}

    Creature - Human Soldier
    Vigilance
    The less you have, the harder you fight for it.
    1/4
    Treasure Hunter

    Treasure Hunter {2}{W}

    Creature - Human
    When Treasure Hunter enters, you may return target artifact card from your graveyard to your hand.
    "What separates junk from treasure is imagination."
    —Hanna, Weatherlight navigator
    2/2
    Wall of Nets

    Wall of Nets {1}{W}{W}

    Creature - Wall
    Defender
    At end of combat, exile all creatures blocked by Wall of Nets.
    When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control.
    0/7
    Welkin Hawk

    Welkin Hawk {1}{W}

    Creature - Bird
    Flying
    When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
    1/1