Exodus

Thrull Surgeon

Thrull Surgeon {1}{B}

Creature - Thrull
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
"Just take a little off the top."
1/1
Vampire Hounds

Vampire Hounds {2}{B}

Creature - Vampire Dog
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
2/2
Volrath's Dungeon

Volrath's Dungeon {2}{B}{B}

Enchantment
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.
Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.
Anarchist

Anarchist {4}{R}

Creature - Human Wizard
When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.
"I'll take that. You won't need it when the revolution comes."
2/2
Cinder Crawler

Cinder Crawler {1}{R}

Creature - Salamander
{R}: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.
The crawler doesn't care what gets in its way. It pushes everything into the boiling muck and waits for the meal to cook.
1/2
Dizzying Gaze

Dizzying Gaze {R}

Enchantment - Aura
Enchant creature you control
{R}: Enchanted creature deals 1 damage to target creature with flying.
"When I cut down my angel I only started my fall."
—Crovax
Fighting Chance

Fighting Chance {R}

Instant
For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.
A stroke of luck can smite an army.
Flowstone Flood

Flowstone Flood {3}{R}

Sorcery
Buyback—Pay 3 life, Discard a card at random.
Destroy target land.
Furnace Brood

Furnace Brood {3}{R}

Creature - Elemental
{R}: Target creature can't be regenerated this turn.
Furnace air crackles with magmatic cackles.
3/3
Keeper of the Flame

Keeper of the Flame {R}{R}

Creature - Human Wizard
{R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player.
1/2
Mage il-Vec

Mage il-Vec {2}{R}

Creature - Human Wizard
{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.
Living below a flowstone foundry produces a disproportionate number of fire mages among the il.
2/2
Maniacal Rage

Maniacal Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
Only by sacrificing any semblance of defense could Gerrard best Greven.
Mogg Assassin

Mogg Assassin {2}{R}

Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1
Monstrous Hound

Monstrous Hound {3}{R}

Creature - Dog
Monstrous Hound can't attack unless you control more lands than defending player.
Monstrous Hound can't block unless you control more lands than attacking player.
"Stay."
4/4
Oath of Mages

Oath of Mages {1}{R}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.
Ogre Shaman

Ogre Shaman {3}{R}{R}

Creature - Ogre Shaman
{2}, Discard a card at random: Ogre Shaman deals 2 damage to any target.
Ogre shamans must be bright enough to learn their invocations and dim enough to use them.
3/3
Onslaught

Onslaught {R}

Enchantment
Whenever you cast a creature spell, tap target creature.
The last thing to go through the mogg's mind was its teeth.
Pandemonium

Pandemonium {3}{R}

Enchantment
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
"If we cannot live proudly, we die so!"
—Eladamri, Lord of Leaves
Paroxysm

Paroxysm {1}{R}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Price of Progress

Price of Progress {1}{R}

Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Man versus nature is not a fair fight.
Raging Goblin

Raging Goblin {R}

Creature - Goblin Berserker
Haste
Volrath has bred them to fear only him. Are they charging into battle, or merely fleeing his wrath?
1/1
Ravenous Baboons

Ravenous Baboons {3}{R}

Creature - Monkey
When Ravenous Baboons enters the battlefield, destroy target nonbasic land.
Build something and the baboons will tear it down. Leave the pieces lying and they will scatter them.
2/2
Reckless Ogre

Reckless Ogre {3}{R}

Creature - Ogre
Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.
There is no such thing as a regiment of ogres.
3/2
Sabertooth Wyvern

Sabertooth Wyvern {4}{R}

Creature - Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
Scalding Salamander

Scalding Salamander {2}{R}

Creature - Salamander
Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1