Lorwyn Eclipsed

Winnowing

Winnowing {4}{W}{W}

Sorcery
Convoke
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Glen Elendra Guardian

Glen Elendra Guardian {2}{U}

Creature - Faerie Wizard
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
3/4
Related card: Thoughtsteal Sprites
Harmonized Crescendo

Harmonized Crescendo {4}{U}{U}

Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
Bloodline Bidding

Bloodline Bidding {6}{B}{B}

Sorcery
Convoke
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Moonshadow

Moonshadow {B}

Creature - Elemental
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7/7
Collective Inferno

Collective Inferno {3}{R}{R}

Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Meek Attack

Meek Attack {2}{R}

Enchantment
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Spinerock Tyrant

Spinerock Tyrant {3}{R}{R}

Creature - Dragon
Flying
Wither
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
1/1
Selfless Safewright

Selfless Safewright {3}{G}{G}

Creature - Elf Warrior
Flash
Convoke
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2
Winnowing

Winnowing {4}{W}{W}

Sorcery
Convoke
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Glen Elendra Guardian

Glen Elendra Guardian {2}{U}

Creature - Faerie Wizard
Flash
Flying
This creature enters with a -1/-1 counter on it.
{1}{U}, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
3/4
Related card: Thoughtsteal Sprites
Harmonized Crescendo

Harmonized Crescendo {4}{U}{U}

Instant
Convoke
Choose a creature type. Draw a card for each permanent you control of that type.
Bloodline Bidding

Bloodline Bidding {6}{B}{B}

Sorcery
Convoke
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Moonshadow

Moonshadow {B}

Creature - Elemental
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7/7
Collective Inferno

Collective Inferno {3}{R}{R}

Enchantment
Convoke
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Meek Attack

Meek Attack {2}{R}

Enchantment
{1}{R}: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.
Spinerock Tyrant

Spinerock Tyrant {3}{R}{R}

Creature - Dragon
Flying
Wither
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6
Bloom Tender

Bloom Tender {1}{G}

Creature - Elf Druid
Vivid{T}: For each color among permanents you control, add one mana of that color.
1/1
Selfless Safewright

Selfless Safewright {3}{G}{G}

Creature - Elf Warrior
Flash
Convoke
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2
Personify

Personify {1}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling.
Silvergill Mentor

Silvergill Mentor {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, behold a Merfolk or pay {2}.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/1
Iron-Shield Elf

Iron-Shield Elf {1}{B}

Creature - Elf Warrior
Discard a card: This creature gains indestructible until end of turn. Tap it.
3/1
Sear

Sear {1}{R}

Instant
Sear deals 4 damage to target creature or planeswalker.
Virulent Emissary

Virulent Emissary {G}

Creature - Elf Assassin
Deathtouch
Whenever another creature you control enters, you gain 1 life.
1/1