Lorwyn Eclipsed

Eclipsed Flamekin

Eclipsed Flamekin {1}{U/R}{U/R}

Creature - Elemental Scout
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/4
Eclipsed Kithkin

Eclipsed Kithkin {G/W}{G/W}

Creature - Kithkin Scout
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Eclipsed Merrow

Eclipsed Merrow {W/U}{W/U}{W/U}

Creature - Merfolk Scout
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Grub's Command

Grub's Command {3}{B}{R}

Kindred Sorcery - Goblin
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.
Morcant's Loyalist

Morcant's Loyalist {1}{B}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
"Bow to mother, get in bed / Rest your flawless hornèd head / Dream of wetting blades with red / And wake to fill our foes with dread"
—Lullaby for perfect or better children
3/2
Sygg's Command

Sygg's Command {1}{W}{U}

Kindred Sorcery - Merfolk
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.
Thoughtweft Lieutenant

Thoughtweft Lieutenant {G}{W}

Creature - Kithkin Soldier
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
" ... And so, we raise our swords when the time is right, for many swords make a single might!"
—The Tale of the Hero of Kinsbaile
2/2
Trystan's Command

Trystan's Command {4}{B}{G}

Kindred Sorcery - Elf
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.
Twinflame Travelers

Twinflame Travelers {2}{U}{R}

Creature - Elemental Sorcerer
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
"Look to the sky and you can still see them together, searching for their perfect home."
—Two Starfalls and Other Tales
3/3
Chronicle of Victory

Chronicle of Victory {6}

Legendary Artifact
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"I like to bask and watch its beauty—a reminder that we can't control the currents, but can know how to swim across them."
—Sygg
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Many become forever lost to the Dark Meanders. Lucky for you, I'm a very trustworthy guide."
—Sygg
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Consider water and fire. Enemies at first, but they join to make relaxing steam."
—Ashling
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Without strict control, fire melts ice, and the resulting water douses the fire."
—Ashling
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Remember, my little foragers, only bring me back finger bones. No toes!"
—Auntie Grub
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Coin's no good. A potion for an ouphe liver... or else you join my supply stock."
—Auntie Grub
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Our ascension is rooted in our grief, but we must not express such an unsightly emotion."
—Trystan
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"From grief grows anger, and from anger grows the will to protect what remains."
—Trystan
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"I planted these flowers as a wee lass. Oh how they've grown big and strong!"
—Brigid
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Never venture past our walls, children. In the wilds, the wicked lie in wait."
—Brigid
Bitterbloom Bearer

Bitterbloom Bearer {B}{B}

Creature - Faerie Rogue
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
1/1
Champion of the Clachan

Champion of the Clachan {3}{W}

Creature - Kithkin Knight
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it.
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/5
Rhys, the Evermore

Rhys, the Evermore {1}{W}

Legendary Creature - Elf Warrior
Flash
When Rhys enters, another target creature you control gains persist until end of turn.
{W}, {T}: Remove any number of counters from target creature you control. Activate only as a sorcery.
2/2
Winnowing

Winnowing {4}{W}{W}

Sorcery
Convoke
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Champions of the Shoal

Champions of the Shoal {3}{U}

Creature - Merfolk Soldier
As an additional cost to cast this spell, behold a Merfolk and exile it.
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/6