[+1]: Create a 1/1 green and white Kithkin creature token. [–2]: Ajani deals 4 damage to target tapped creature. [–8]: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Equipped creature gets +0/+1. As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power. Equip {1}
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token. At the beginning of your first main phase, you may pay {G}. If you do, transform Brigid.
{T}: Add X {G} or X {W}, where X is the number of other creatures you control. At the beginning of your first main phase, you may pay {W}. If you do, transform Brigid.
This creature enters with two -1/-1 counters on it. {1}{W}, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery.
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
Kithkin respect giants, but not usually from such close range.
(Color indicator: Isilu, Carrier of Twilight is black)
Flying, lifelink Each other nontoken creature you control has persist. At the beginning of your first main phase, you may pay {W}. If you do, transform Isilu.
This creature enters with three -1/-1 counters on it. Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
A merrow's value to their school is heavily determined by the wealth they're able to bring back.
Enchant creature Enchanted creature gets +1/+0 and has flying. {1}{W}, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery.
Their first encounter was luck. Their bond was fate.
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kithkin are bound through the thoughtweft—mind to mind and heart to heart.
As an additional cost to cast this spell, behold a Kithkin or pay {2}. Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
First strike, lifelink Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control. Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.