Explorers of Ixalan

Disaster Radius

Disaster Radius {5}{R}{R}

Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand.
Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Mass Mutiny

Mass Mutiny {3}{R}{R}

Sorcery
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
"You too, Squib?"
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Shared Animosity

Shared Animosity {2}{R}

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue
Vow of Lightning

Vow of Lightning {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
"Ruhan would never agree to such terms."
—Ruhan of the Fomori
Borderland Ranger

Borderland Ranger {2}{G}

Creature - Human Scout Ranger
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"There's only one route from Kessig into Stensia. Unless you come with me."
2/2
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Hunter's Prowess

Hunter's Prowess {4}{G}

Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
To be counted among the warriors of Setessa's Leina Tower, you must not fear death, only failure.
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
Nature exists in balance: river and jungle, sky and sea, predator and prey.
Related card: Ishkanah, Broodmother
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Soul of the Harvest

Soul of the Harvest {4}{G}{G}

Creature - Elemental
Trample
Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon.
6/6
Vow of Wildness

Vow of Wildness {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
Jungle Barrier

Jungle Barrier {2}{G}{U}

Creature - Plant Wall
Defender
When Jungle Barrier enters the battlefield, draw a card.
Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.
2/6
Lightning Helix

Lightning Helix {R}{W}

Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Though less well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.
Related card: Key to the Archive
Mortify

Mortify {1}{W}{B}

Instant
Destroy target creature or enchantment.
Many who cross Sorin's path come down with a sudden and fatal case of being-in-the-way-of-a-millennia-old-vampire.
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
"Rejoice! Your vile blood will help fulfill our righteous cause."
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
2/2
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Quicksilver Amulet

Quicksilver Amulet {4}

Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
It's said the spirits of the drowned dead hang their lights from the shattered figureheads.
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters the battlefield tapped.
{T}: Add {R}, {G}, or {W}.
The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.
Tainted Field

Tainted Field

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Activate only if you control a Swamp.