Dragons of Tarkir

Circle of Elders

Circle of Elders {2}{G}{G}

Creature - Human Shaman
Vigilance
Formidable{T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater.
They whisper of an ancient hero who saved the dragons of their world.
2/4
Collected Company

Collected Company {3}{G}

Instant
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Many can stand where one would fall.
Colossodon Yearling

Colossodon Yearling {2}{G}

Creature - Beast
The colossodon's hard outer shell stops many predators, but with a gentle flip from a dragon, it quickly becomes a meal in a bowl.
2/4
Conifer Strider

Conifer Strider {3}{G}

Creature - Elemental
Hexproof
Atarka's presence thaws the glaciers of Qal Sisma, forcing its elementals to migrate or adapt.
5/1
Deathmist Raptor

Deathmist Raptor {1}{G}{G}

Creature - Dinosaur Beast
Deathtouch
Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.
Megamorph {4}{G}
3/3
Den Protector

Den Protector {1}{G}

Creature - Human Warrior
Creatures with power less than Den Protector's power can't block it.
Megamorph {1}{G}
When Den Protector is turned face up, return target card from your graveyard to your hand.
2/1
Display of Dominance

Display of Dominance {1}{G}

Instant
Choose one —
• Destroy target blue or black noncreature permanent.
• Permanents you control can't be the targets of blue or black spells your opponents control this turn.
Dragon-Scarred Bear

Dragon-Scarred Bear {2}{G}

Creature - Bear
Formidable{1}{G}: Regenerate Dragon-Scarred Bear. Activate only if creatures you control have total power 8 or greater.
Bears are a delicacy for the Atarka. The few that remain are the toughest of their species.
3/2
Dromoka's Gift

Dromoka's Gift {4}{G}

Instant
Bolster 4.
The simplest gift from a dragon can be a revered accolade for a human warrior.
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
No matter the timeline, some legends will endure.
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Despite the flames and devastation of the dragons, Tarkir continued to thrive.
Foe-Razer Regent

Foe-Razer Regent {5}{G}{G}

Creature - Dragon
Flying
When Foe-Razer Regent enters, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
4/5
Glade Watcher

Glade Watcher {1}{G}

Creature - Elemental
Defender
Formidable{G}: Glade Watcher can attack this turn as though it didn't have defender. Activate only if creatures you control have total power 8 or greater.
3/3
Guardian Shield-Bearer

Guardian Shield-Bearer {1}{G}

Creature - Human Soldier
Megamorph {3}{G}
When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control.
2/1
Herdchaser Dragon

Herdchaser Dragon {5}{G}

Creature - Dragon
Flying, trample
Megamorph {5}{G}{G}
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
Inspiring Call

Inspiring Call {2}{G}

Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Lurking Arynx

Lurking Arynx {4}{G}

Creature - Cat Beast
Formidable{2}{G}: Target creature blocks Lurking Arynx this turn if able. Activate only if creatures you control have total power 8 or greater.
Once it has your scent, it will hunt you from the Gurmag Swamp to Ayagor.
3/5
Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
The remains of ancient civilizations litter the run-down land.
Related cards: Wingbane Vantasaur You Line Up the Shot
Obscuring Aether

Obscuring Aether {G}

Enchantment
Face-down creature spells you cast cost {1} less to cast.
{1}{G}: Turn Obscuring Aether face down.
Pinion Feast

Pinion Feast {4}{G}

Instant
Destroy target creature with flying. Bolster 2.
"Even paradise is not without tragedies."
—Sarkhan Vol
Press the Advantage

Press the Advantage {2}{G}{G}

Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Revealing Wind

Revealing Wind {2}{G}

Instant
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.
"The sands obscure the vision of others, but clarify ours."
—Faiso, Dromoka commander
Salt Road Ambushers

Salt Road Ambushers {3}{G}

Creature - Dog Warrior
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it.
Megamorph {3}{G}{G}
3/3
Salt Road Quartermasters

Salt Road Quartermasters {2}{G}

Creature - Human Soldier
Salt Road Quartermasters enters with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from Salt Road Quartermasters: Put a +1/+1 counter on target creature.
1/1
Sandsteppe Scavenger

Sandsteppe Scavenger {4}{G}

Creature - Dog Scout
When Sandsteppe Scavenger enters, bolster 2.
"Sad what passes for a dragon among the Silumgar."
2/2