Aetherdrift Commander

Aetherdrift Commander contains 178 cards.
Released: 2025-02-14
Base set size: 27 cards.
Hashaton, Scarab's Fist

Hashaton, Scarab's Fist {W}{B}

Legendary Creature - Zombie Wizard
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
"I served the Scarab in an age long past, in another form, under another name. No matter their visage, I serve."
1/3
Pia Nalaar, Chief Mechanic

Pia Nalaar, Chief Mechanic {G}{U}{R}

Legendary Creature - Human Artificer
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E}{E}.
At the beginning of your end step, you may pay one or more {E}. If you do, create an X/X colorless Vehicle artifact token named Nalaar Aetherjet with flying and crew 2, where X is the amount of {E} spent this way.
2/4
Saheeli, Radiant Creator

Saheeli, Radiant Creator {1}{G}{U}{R}

Legendary Creature - Human Artificer
Whenever you cast an Artificer or artifact spell, you get {E}.
At the beginning of combat on your turn, you may pay {E}{E}{E}. When you do, create a token that's a copy of target permanent you control, except it's a 5/5 artifact creature in addition to its other types and has haste. Sacrifice it at the beginning of the next end step.
4/4
Temmet, Naktamun's Will

Temmet, Naktamun's Will {2}{W}{U}{B}

Legendary Creature - Zombie Wizard
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Each time he glimpsed oblivion, he learned another lesson.
4/4
On Wings of Gold

On Wings of Gold {3}{W}

Enchantment
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
The edge of Naktamun was once protected by Kefnet. The honored mummies who patrol it now do so in his image.
Priest of the Crossing

Priest of the Crossing {3}{W}

Creature - Zombie Bird Cleric
Flying
At the beginning of each end step, put X +1/+1 counters on each creature you control, where X is the number of creatures that died under your control this turn.
"Each cataclysm only strengthens our resolve."
—Pytamun, Nef-tomb priest
3/3
Renewed Solidarity

Renewed Solidarity {2}{W}

Enchantment
As this enchantment enters, choose a creature type.
Creatures you control of the chosen type get +1/+0.
At the beginning of your end step, for each token you control of the chosen type that entered this turn, create a token that's a copy of it.
Wizened Mentor

Wizened Mentor {1}{W}

Creature - Zombie Cleric
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
It wasn't that his students were better; it was that his students had made him better.
2/2
Prophet of the Scarab

Prophet of the Scarab {4}{U}

Creature - Zombie Wizard
Vigilance
When this creature enters, draw cards equal to the number of Zombies you control or the number of Zombie cards in your graveyard, whichever is greater.
"Heed the Scarab's call, or be crushed upon their return!"
3/4
Rhet-Tomb Mystic

Rhet-Tomb Mystic {1}{U}

Creature - Zombie Bird Wizard
Flying
Each creature card in your hand has cycling {1}{U}.
"Kefnet may be gone, but the thirst for wisdom never dies."
2/1
Lost Monarch of Ifnir

Lost Monarch of Ifnir {3}{B}

Creature - Zombie Noble
Afflict 3
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4
Territorial Aetherkite

Territorial Aetherkite {4}{R}{R}

Creature - Cat Dragon
Flying, haste
When this creature enters, you get {E}{E}. Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
6/5
Nissa, Worldsoul Speaker

Nissa, Worldsoul Speaker {3}{G}

Legendary Creature - Elf Druid
Landfall — Whenever a land you control enters, you get {E}{E}.
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
3/3
Peema Trailblazer

Peema Trailblazer {2}{G}

Creature - Elephant Warrior
Trample
Whenever this creature deals combat damage to a player, you get that many {E}.
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.
3/3
Rampaging Aetherhood

Rampaging Aetherhood {4}{G}

Creature - Snake Hydra
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4
Adaptive Omnitool

Adaptive Omnitool {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Aetherflux Conduit

Aetherflux Conduit {6}

Artifact
Whenever you cast a spell, you get an amount of {E} equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
Aetheric Amplifier

Aetheric Amplifier {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Stridehangar Automaton

Stridehangar Automaton {3}

Artifact Creature - Construct
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless."
—Pia Nalaar
1/4
Accursed Duneyard

Accursed Duneyard

Land
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
Territorial Aetherkite

Territorial Aetherkite {4}{R}{R}

Creature - Cat Dragon
Flying, haste
When this creature enters, you get {E}{E}. Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
6/5
Nissa, Worldsoul Speaker

Nissa, Worldsoul Speaker {3}{G}

Legendary Creature - Elf Druid
Landfall — Whenever a land you control enters, you get {E}{E}.
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
3/3
Peema Trailblazer

Peema Trailblazer {2}{G}

Creature - Elephant Warrior
Trample
Whenever this creature deals combat damage to a player, you get that many {E}.
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.
3/3
Rampaging Aetherhood

Rampaging Aetherhood {4}{G}

Creature - Snake Hydra
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4
Adaptive Omnitool

Adaptive Omnitool {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}