Aetherdrift Commander

Rhet-Tomb Mystic

Rhet-Tomb Mystic {1}{U}

Creature - Zombie Bird Wizard
Flying
Each creature card in your hand has cycling {1}{U}.
"Kefnet may be gone, but the thirst for wisdom never dies."
2/1
Lost Monarch of Ifnir

Lost Monarch of Ifnir {3}{B}

Creature - Zombie Noble
Afflict 3
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
4/4
Territorial Aetherkite

Territorial Aetherkite {4}{R}{R}

Creature - Cat Dragon
Flying, haste
When this creature enters, you get {E}{E}. Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
6/5
Nissa, Worldsoul Speaker

Nissa, Worldsoul Speaker {3}{G}

Legendary Creature - Elf Druid
Landfall — Whenever a land you control enters, you get {E}{E}.
You may pay eight {E} rather than pay the mana cost for permanent spells you cast.
"Zendikar still seems so far off, but Chandra is my home."
3/3
Peema Trailblazer

Peema Trailblazer {2}{G}

Creature - Elephant Warrior
Trample
Whenever this creature deals combat damage to a player, you get that many {E}.
Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.
3/3
Rampaging Aetherhood

Rampaging Aetherhood {4}{G}

Creature - Snake Hydra
Trample, ward {2}
At the beginning of your upkeep, you get an amount of {E} equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
4/4
Adaptive Omnitool

Adaptive Omnitool {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip {3}
Aetherflux Conduit

Aetherflux Conduit {6}

Artifact
Whenever you cast a spell, you get an amount of {E} equal to the amount of mana spent to cast that spell.
{T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
Aetheric Amplifier

Aetheric Amplifier {3}

Artifact
{T}: Add one mana of any color.
{4}, {T}: Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Stridehangar Automaton

Stridehangar Automaton {3}

Artifact Creature - Construct
Thopters you control get +1/+1.
If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless."
—Pia Nalaar
1/4
Accursed Duneyard

Accursed Duneyard

Land
{T}: Add {C}.
{2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"I do not wish for a return of the old gods, nor to recapture the glory of the past. I only wish to see my people thrive. That is enough."
Commence the Endgame

Commence the Endgame {4}{U}{U}

Instant
This spell can't be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand.
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Forget the expected. Embrace the unpredictable.
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
"Hail the Fly, the Wasp, the Scarab, the Locust, and the Scorpion!"
4/2
Cryptbreaker

Cryptbreaker {B}

Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
The Chitin Court lurks, awaiting its chance to reclaim Amonkhet from the living.
1/1
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever Grave Titan enters or attacks, create two 2/2 black Zombie creature tokens.
Death wanders on Amonkhet, though as of late it has begun to advance with purpose.
6/6
Gravecrawler

Gravecrawler {B}

Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
A curse barely remembered, a vengeance not yet complete.
2/1
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
"We would be fools to trust the histories given to us by the Trespasser. We must seek the truth of our world, whatever the cost."
—Etha, vizier of invocations
3/2
Related card: Raddic, Tal Zealot
Murderous Rider

Murderous Rider {1}{B}{B}

Creature - Zombie Knight
Lifelink
When Murderous Rider dies, put it on the bottom of its owner's library.
2/3
Card has other part: Swift End
Related card: Raddic, Tal Zealot
Swift End

Swift End {1}{B}{B}

Instant - Adventure
Destroy target creature or planeswalker. You lose 2 life.
Card has other part: Murderous Rider
Related card: Raddic, Tal Zealot
Zombie Master

Zombie Master {1}{B}{B}

Creature - Zombie
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
2/3
Chain Reaction

Chain Reaction {2}{R}{R}

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
"Look, I don't know what happened. And I really wish I did, so I could do it again!"
—Tailpipe, Rocketeer
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Tools developed for infiltrating or sabotaging rival teams became new fields of research in their own right.
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Innovation was meant to end our wars, but it has only brought new conflicts. We must return to our roots."
2/3