Afflict 3 Other Zombies you control have afflict 3. At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Flying, haste When this creature enters, you get {E}{E}. Then you may pay one or more {E}. When you do, this creature deals that much damage to each other creature.
Trample Whenever this creature deals combat damage to a player, you get that many {E}. Exhaust — Pay six {E}: Put two +1/+1 counters on this creature. Then draw cards equal to the greatest power among creatures you control.
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}
Whenever you cast a spell, you get an amount of {E} equal to the amount of mana spent to cast that spell. {T}, Pay fifty {E}: Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
As Kaladesh became Avishkar, aether finally started flowing freely to all.
{T}: Add one mana of any color. {4}, {T}: Choose one. Activate only as a sorcery. • Double the number of each kind of counter on target permanent. • Double the number of each kind of counter you have.
Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.
"Avishkar greets the Multiverse with an open hand, but do not assume we are defenseless." —Pia Nalaar
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
"We would be fools to trust the histories given to us by the Trespasser. We must seek the truth of our world, whatever the cost." —Etha, vizier of invocations
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Tools developed for infiltrating or sabotaging rival teams became new fields of research in their own right.
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
"Innovation was meant to end our wars, but it has only brought new conflicts. We must return to our roots."