Duels of the Planeswalkers

Naturalize

Naturalize {1}{G}

Instant
Destroy target artifact or enchantment.
If you want to destroy something lifeless, make it live.
Related cards: Wingbane Vantasaur You Line Up the Shot
Nature's Spiral

Nature's Spiral {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand.
Like nature, the fern spirals back on itself, eternally seeking its own center.
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to its problems.
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate River Boa.
2/1
Roughshod Mentor

Roughshod Mentor {5}{G}

Creature - Giant Warrior
Green creatures you control have trample.
5/4
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
Bears aren't always as strong and as mean as you imagine. Some are even stronger and meaner.
2/2
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
Its spines act like the teeth of a saw, scoring distinctive marks in the vegetation of its territory.
5/4
Talara's Battalion

Talara's Battalion {1}{G}

Creature - Elf Warrior
Cast this spell only if you've cast another green spell this turn.
Trample
4/3
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
Armodons are trained to step on things. Enemy things.
3/3
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
3/2
Verdant Force

Verdant Force {5}{G}{G}{G}

Creature - Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
7/7
Related card: Slimefoot, Thallid Transplant
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations.
0/3
Coat of Arms

Coat of Arms {5}

Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.
A banner for bonds of blood or belief.
Demon's Horn

Demon's Horn {2}

Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Dragon's Claw

Dragon's Claw {2}

Artifact
Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.
Kraken's Eye

Kraken's Eye {2}

Artifact
Whenever a player casts a blue spell, you may gain 1 life.
Bright as a mirror, dark as the sea.
Loxodon Warhammer

Loxodon Warhammer {3}

Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.
Equip {3}
The Rack

The Rack {1}

Artifact
As The Rack enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, The Rack deals X damage to that player, where X is 3 minus the number of cards in their hand.
Related card: Golgothian Sylex
Wall of Spears

Wall of Spears {3}

Artifact Creature - Wall
Defender
First strike
"A stick is your friend. A pointed stick is your good friend. An army of pointed sticks is your best friend."
—Onean sergeant
2/3
Related card: Golgothian Sylex
Wurm's Tooth

Wurm's Tooth {2}

Artifact
Whenever a player casts a green spell, you may gain 1 life.
A wurm knows nothing of deception. If it opens its mouth, it plans to eat you.
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)