Dominaria United

Jhoira, Ageless Innovator

Jhoira, Ageless Innovator {U}{R}

Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2/3
Jodah, the Unifier

Jodah, the Unifier {W}{U}{B}{R}{G}

Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.
Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5/5
King Darien XLVIII

King Darien XLVIII {1}{G}{W}

Legendary Creature - Human Soldier
Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
2/3
Lagomos, Hand of Hatred

Lagomos, Hand of Hatred {1}{B}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.
{T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
1/3
Meria, Scholar of Antiquity

Meria, Scholar of Antiquity {1}{R}{G}

Legendary Creature - Elf Artificer
Tap an untapped nontoken artifact you control: Add {G}.
Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
3/3
Nael, Avizoa Aeronaut

Nael, Avizoa Aeronaut {2}{G}{U}

Legendary Creature - Elf Scout
Flying
Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/4
Najal, the Storm Runner

Najal, the Storm Runner {2}{U}{U}{R}

Legendary Creature - Efreet Wizard
You may cast sorcery spells as though they had flash.
Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
5/4
Nemata, Primeval Warden

Nemata, Primeval Warden {2}{B}{G}

Legendary Creature - Treefolk
Reach
If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token.
{G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn.
{1}{B}, Sacrifice two Saprolings: Draw a card.
3/4
Queen Allenal of Ruadach

Queen Allenal of Ruadach {G}{W}{W}

Legendary Creature - Elf Noble
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
*/*
Radha, Coalition Warlord

Radha, Coalition Warlord {2}{R}{G}

Legendary Creature - Elf Warrior
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
3/3
Raff, Weatherlight Stalwart

Raff, Weatherlight Stalwart {W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.
{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
1/3
Ratadrabik of Urborg

Ratadrabik of Urborg {2}{W}{B}

Legendary Creature - Zombie Wizard
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Lizard Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
Rona, Sheoldred's Faithful

Rona, Sheoldred's Faithful {1}{U}{B}{B}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
3/4
Rulik Mons, Warren Chief

Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
3/3
Shanna, Purifying Blade

Shanna, Purifying Blade {G}{W}{U}

Legendary Creature - Human Warrior
Lifelink
At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
3/3
Sol'Kanar the Tainted

Sol'Kanar the Tainted {2}{U}{B}{R}

Legendary Creature - Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen —
• Draw a card.
• Each opponent loses 2 life and you gain 2 life.
• Sol'Kanar deals 3 damage to up to one other target creature or planeswalker.
• Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
5/5
Soul of Windgrace

Soul of Windgrace {1}{B}{R}{G}

Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4
Stenn, Paranoid Partisan

Stenn, Paranoid Partisan {W}{U}

Legendary Creature - Human Wizard
As Stenn enters, choose a card type other than creature or land.
Spells you cast of the chosen type cost {1} less to cast.
{1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Tatyova, Steward of Tides

Tatyova, Steward of Tides {G}{G}{U}

Legendary Creature - Merfolk Druid
Land creatures you control have flying.
Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3/3
Tori D'Avenant, Fury Rider

Tori D'Avenant, Fury Rider {1}{R}{R}{W}

Legendary Creature - Human Knight
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3/3
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight {2}{W}{U}{U}

Legendary Creature - Human Knight
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
3/3
Uurg, Spawn of Turg

Uurg, Spawn of Turg {B}{B}{G}

Legendary Creature - Frog Beast
Uurg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1.
{B}{G}, Sacrifice a land: You gain 2 life.
*/5
Vohar, Vodalian Desecrator

Vohar, Vodalian Desecrator {U}{B}

Legendary Creature - Phyrexian Merfolk Wizard
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
{2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
1/2