Dominaria United

Karn's Sylex

Karn's Sylex {3}

Legendary Artifact
Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Meteorite

Meteorite {5}

Artifact
When this artifact enters, it deals 2 damage to any target.
{T}: Add one mana of any color.
"Material at dig site 165-beta confirmed to be of Null Moon origin. Immediate excavation assistance requested."
—Tolarian field dispatch
Related card: Roxanne, Starfall Savant
Relic of Legends

Relic of Legends {3}

Artifact
{T}: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
"If the worst parts of history can repeat themselves, it stands to reason that the best parts can as well."
—Teferi
Salvaged Manaworker

Salvaged Manaworker {2}

Artifact Creature - Construct
{1}: Add one mana of any color. Activate only once each turn.
"When weapons of war are repurposed for peaceful ends, you know society has advanced."
—Jodah
1/3
Shield-Wall Sentinel

Shield-Wall Sentinel {4}

Artifact Creature - Golem
Defender
When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
"Unit alpha-6 locking into position!"
1/3
Timeless Lotus

Timeless Lotus {5}

Legendary Artifact
Timeless Lotus enters tapped.
{T}: Add {W}{U}{B}{R}{G}.
Urza exploited nature to power his war machines; in time, nature exploited his war machines to renew itself.
Vanquisher's Axe

Vanquisher's Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
When a Keldon takes a trophy from an enemy, it's usually something they can use to kill more enemies.
Walking Bulwark

Walking Bulwark {1}

Artifact Creature - Golem
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0/3
Weatherlight Compleated

Weatherlight Compleated {2}

Legendary Artifact - Vehicle
Flying
As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types.
Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
5/5
Adarkar Wastes

Adarkar Wastes

Land
{T}: Add {C}.
{T}: Add {W} or {U}. This land deals 1 damage to you.
Left barren by the Brothers' War, it stands as a stark reminder of Dominaria's likely fate should the Coalition fail.
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Contaminated Aquifer

Contaminated Aquifer

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped.
The caves stretch farther than anyone knows, and the terrible legacy of Yawgmoth lurks in every shadow.
Crystal Grotto

Crystal Grotto

Land
When this land enters, scry 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Geothermal Bog

Geothermal Bog

Land - Swamp Mountain
({T}: Add {B} or {R}.)
This land enters tapped.
There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
This land enters tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
Idyllic Beachfront

Idyllic Beachfront

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
In the tradition of the original Tolarian Academy, every Tolarian campus is built near a body of water.
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. This land deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
Molten Tributary

Molten Tributary

Land - Island Mountain
({T}: Add {U} or {R}.)
This land enters tapped.
Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.
Plaza of Heroes

Plaza of Heroes

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.
{T}: Add one mana of any color among legendary permanents you control.
{3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
This land enters tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Shivan Reef

Shivan Reef

Land
{T}: Add {C}.
{T}: Add {U} or {R}. This land deals 1 damage to you.
The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.
Sulfurous Springs

Sulfurous Springs

Land
{T}: Add {C}.
{T}: Add {B} or {R}. This land deals 1 damage to you.
Everything is flammable in the Burning Isles, even the mana itself.
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Tangled Islet

Tangled Islet

Land - Forest Island
({T}: Add {G} or {U}.)
This land enters tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.