Duel Decks: Phyrexia vs. the Coalition

Tribal Flames

Tribal Flames {1}{R}

Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
"Fire is the universal language."
—Jhoira, master artificer
Fertile Ground

Fertile Ground {1}{G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
As Phyrexians descended, Multani paused to reflect on the beauty that might never be seen again.
Gerrard's Command

Gerrard's Command {G}{W}

Instant
Untap target creature. It gets +3/+3 until end of turn.
"Unless you like the idea of becoming some goblin's lunch, get up and move!"
Coalition Relic

Coalition Relic {3}

Artifact
{T}: Add one mana of any color.
{T}: Put a charge counter on Coalition Relic.
At the beginning of your first main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
Narrow Escape

Narrow Escape {2}{W}

Instant
Return target permanent you control to its owner's hand. You gain 4 life.
He could find no strength left to budge, no power left to fight, no will left to live. Luckily, they could find him.
Exotic Curse

Exotic Curse {2}{B}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.
Fouler than a necromancer's kiss.
—Jamuraan expression
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
No spot in nature is truly barren.
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
Darigaaz's Charm

Darigaaz's Charm {B}{R}{G}

Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Treva's Charm

Treva's Charm {G}{W}{U}

Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Power Armor

Power Armor {4}

Artifact
Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza
Allied Strategies

Allied Strategies {4}{U}

Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters tapped.
{T}: Add {G} or {W}.
Llanowar has seven elfhames, or kingdoms, each with its own ruler. Their palaces are objects of awe, wonder, and envy.
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Terramorphic Expanse

Terramorphic Expanse

Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement