Conflux

Sludge Strider

Sludge Strider {1}{W}{U}{B}

Artifact Creature - Insect
Whenever another artifact you control enters or leaves the battlefield, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
Underneath the cities of Esper are cycles of life unseen by those who feed them.
3/3
Sphinx Summoner

Sphinx Summoner {3}{U}{B}

Artifact Creature - Sphinx
Flying
When Sphinx Summoner enters, you may search your library for an artifact creature card, reveal it, put it into your hand. then shuffle.
3/3
Suicidal Charge

Suicidal Charge {3}{B}{R}

Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
"They think they're winning. But they're just lining up to be dinner."
—Rakka Mar
Vagrant Plowbeasts

Vagrant Plowbeasts {5}{G}{W}

Creature - Beast
{1}: Regenerate target creature with power 5 or greater.
Plowbeasts of Naya escaped their harnesses in droves, content to snack on the conveniently cultivated fields of Eos and Valeron.
6/6
Valeron Outlander

Valeron Outlander {G}{W}

Creature - Human Scout
Protection from black
After years of honing her philosophy in debate with stubborn rhoxes, Niella was ready to convert any heathen.
2/2
Vectis Agents

Vectis Agents {3}{U}{B}

Artifact Creature - Human Rogue
{U}{B}: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
With their life energy suppressed under their etherium enhancements, thieves from Esper found it surprisingly easy to explore the ruins of Grixis.
4/3
Vedalken Outlander

Vedalken Outlander {W}{U}

Artifact Creature - Vedalken Scout
Protection from red
The Seekers of Carmot searched across the unknown lands for the mystical red stone that could reforge Esper in ethereal perfection.
2/2
Zombie Outlander

Zombie Outlander {U}{B}

Creature - Zombie Scout
Protection from green
The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.
2/2
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Bone Saw

Bone Saw {0}

Artifact - Equipment
Equipped creature gets +1/+0.
Equip {1}
In a world where death is always violent, cruel weapons are as common as rocks.
Font of Mythos

Font of Mythos {4}

Artifact
At the beginning of each player's draw step, that player draws two additional cards.
Those who drink from Malfegor's cup are tainted with hunger and stained with lies.
Kaleidostone

Kaleidostone {2}

Artifact
When Kaleidostone enters, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G}.
Once broken, who knows what worlds might grow from its shards?
Mana Cylix

Mana Cylix {1}

Artifact
{1}, {T}: Add one mana of any color.
Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.
Manaforce Mace

Manaforce Mace {4}

Artifact - Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}
As the shards merged, relics once thought mundane regained forgotten powers.
Obelisk of Alara

Obelisk of Alara {6}

Artifact
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.
Ancient Ziggurat

Ancient Ziggurat

Land
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Built in honor of Alara's creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Reliquary Tower

Reliquary Tower

Land
You have no maximum hand size.
{T}: Add {C}.
When the aven scouts located the tower in Esper, the Knights of the Reliquary set off on a righteous crusade to recover their lost treasures.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Unstable Frontier

Unstable Frontier

Land
{T}: Add {C}.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again.