Commander Masters

Myr Sire

Myr Sire {2}

Artifact Creature - Phyrexian Myr
When this creature dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
Pearl Medallion

Pearl Medallion {2}

Artifact
White spells you cast cost {1} less to cast.
Pilgrim's Eye

Pilgrim's Eye {3}

Artifact Creature - Thopter
Flying
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
The kor send their thopter kites to see if the land is in a welcoming mood.
1/1
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
A capable mage can tune its focus, refracting mana through each disk in turn to cast any spell they desire.
Prophetic Prism

Prophetic Prism {2}

Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
To understand Ravnica, one must first understand how each guild contributes to its stability.
Related card: Big Spender
Ruby Medallion

Ruby Medallion {2}

Artifact
Red spells you cast cost {1} less to cast.
Sandstone Oracle

Sandstone Oracle {7}

Artifact Creature - Sphinx
Flying
When this creature enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4/4
Sapphire Medallion

Sapphire Medallion {2}

Artifact
Blue spells you cast cost {1} less to cast.
Scytheclaw

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Shimmer Myr

Shimmer Myr {3}

Artifact Creature - Myr
Flash
You may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces between seconds.
2/2
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Spectral Searchlight

Spectral Searchlight {3}

Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Staunch Throneguard

Staunch Throneguard {5}

Artifact Creature - Construct
Vigilance
When this creature enters, you become the monarch.
"Brago in his arrogance let the throne's defenses fall dormant. Our new queen is not so incautious."
—Livio, Oathsworn Sentinel
2/5
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Thought Vessel

Thought Vessel {2}

Artifact
You have no maximum hand size.
{T}: Add {C}.
Infinite possibilities contained in a finite space.
Thran Dynamo

Thran Dynamo {4}

Artifact
{T}: Add {C}{C}{C}.
Urza's metathran children were conceived, birthed, and nurtured by an integrated system of machines.
Unstable Obelisk

Unstable Obelisk {3}

Artifact
{T}: Add {C}.
{7}, {T}, Sacrifice this artifact: Destroy target permanent.
Its collapse is like the lashing out of a long-dead civilization that resents being forgotten.
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
Related card: Renowned Weaponsmith
Vulshok Battlegear

Vulshok Battlegear {3}

Artifact - Equipment
Equipped creature gets +3/+3.
Equip {3}
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direction.
Related card: Tower Winder
Myriad Landscape

Myriad Landscape

Land
This land enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Path of Ancestry

Path of Ancestry

Land
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
Rejuvenating Springs

Rejuvenating Springs

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
When they're done pummeling each other, the fighters relax companionably in the springs, warming their sore muscles.