Commander Masters

Fertile Footsteps

Fertile Footsteps {2}{G}

Sorcery - Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Card has other part: Beanstalk Giant
Bloodspore Thrinax

Bloodspore Thrinax {2}{G}{G}

Creature - Lizard
Devour 1
Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.
2/2
Broken Wings

Broken Wings {2}{G}

Instant
Destroy target artifact, enchantment, or creature with flying.
Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.
Courage in Crisis

Courage in Crisis {2}{G}

Sorcery
Put a +1/+1 counter on target creature, then proliferate.
"Thanks to my father, I know how to fight. He also showed me why I must."
Crash of Rhino Beetles

Crash of Rhino Beetles {4}{G}

Creature - Insect
Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
"When the herd moves, so should you."
—Yon Basrel, Oran-Rief survivalist
5/5
Craterhoof Behemoth

Craterhoof Behemoth {5}{G}{G}{G}

Creature - Beast
Haste
When Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Its footsteps of today are the lakes of tomorrow.
5/5
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Deadly Recluse

Deadly Recluse {1}{G}

Creature - Spider
Reach
Deathtouch
Even dragons fear its silken strands.
1/2
Doubling Season

Doubling Season {4}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Elvish Mystic

Elvish Mystic {G}

Creature - Elf Druid
{T}: Add {G}.
"Life grows everywhere. My kin merely find those places where it grows strongest."
—Nissa Revane
1/1
Entourage of Trest

Entourage of Trest {4}{G}

Creature - Elf Soldier
When Entourage of Trest enters, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
Eternal Witness

Eternal Witness {1}{G}{G}

Creature - Human Shaman
When Eternal Witness enters, you may return target card from your graveyard to your hand.
She remembers every word spoken, from the hero's oath to the baby's cry.
2/1
Ezuri's Predation

Ezuri's Predation {5}{G}{G}{G}

Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
"Slaughter the weak ones. They are unworthy of the gift of compleation."
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Finale of Devastation

Finale of Devastation {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury {3}{G}{G}

Legendary Planeswalker - Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
[–2]: Destroy target artifact or enchantment.
[–6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Loyalty:
3
Fungal Plots

Fungal Plots {1}{G}

Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Thallids nurture saprolings, entertain them, and eat them.
Related card: Slimefoot, Thallid Transplant
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Related card: Scalespeaker Shepherd
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
You don't want to know how she got that name.
4/3
The Great Henge

The Great Henge {7}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Heroic Intervention

Heroic Intervention {1}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
"Wherever the strong would harm the weak, I will be there."
—Ajani Goldmane
Hunter's Insight

Hunter's Insight {2}{G}

Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
"The predator knows the true way of the world. Life is conflict. Only the strong survive."
—Garruk Wildspeaker
Ilysian Caryatid

Ilysian Caryatid {1}{G}

Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Those who die as heroes are permitted to dwell in Ilysia, a protected realm of the Underworld as tranquil and vibrant as the rest is bleak.
1/1
Jade Mage

Jade Mage {1}{G}

Creature - Human Shaman
{2}{G}: Create a 1/1 green Saproling creature token.
"Loneliness is a symptom of civilization."
2/1
Jolrael, Mwonvuli Recluse

Jolrael, Mwonvuli Recluse {1}{G}

Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.
{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
"Humans bring nothing but suffering and deceit. They are not welcome in my forest."
1/2