Commander 2011

Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke {2}{U}
2/2
Murmurs from Beyond

Murmurs from Beyond {2}{U}

Instant - Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
Like pools of fog that hid treacherous rocks from sailors' eyes, so too were the hands of the kami.
Perilous Research

Perilous Research {1}{U}

Instant
Draw two cards, then sacrifice a permanent.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
Propaganda

Propaganda {2}{U}

Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
"You've failed Gerrard. You've failed the Legacy. You've failed yourself. I can do no more."
—Volrath, to Karn
Ray of Command

Ray of Command {3}{U}

Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
"Heel."
Reins of Power

Reins of Power {2}{U}{U}

Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Repulse

Repulse {2}{U}

Instant
Return target creature to its owner's hand.
Draw a card.
"You aren't invited."
Riddlekeeper

Riddlekeeper {2}{U}

Creature - Homunculus
Whenever a creature attacks you or a planeswalker you control, that creature's controller mills two cards.
Fools surrender their sanity to his riddles. Even greater fools try to solve them.
1/4
Scattering Stroke

Scattering Stroke {2}{U}{U}

Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value.
Skyscribing

Skyscribing {X}{U}{U}

Sorcery
Each player draws X cards.
Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card.
Slipstream Eel

Slipstream Eel {5}{U}{U}

Creature - Fish Beast
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U}
"It's a fine way to travel, if you don't mind the smell."
6/6
Spell Crumple

Spell Crumple {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Trench Gorger

Trench Gorger {6}{U}{U}

Creature - Leviathan
Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.
6/6
Vedalken Plotter

Vedalken Plotter {2}{U}

Creature - Vedalken Wizard
When Vedalken Plotter enters the battlefield, exchange control of target land you control and target land an opponent controls.
"Fair? At what point in our negotiations did you convince yourself my goal was to be fair?"
1/1
Vision Skeins

Vision Skeins {1}{U}

Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
Vow of Flight

Vow of Flight {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
"Soaring is wasted on the winged."
—Edric, Spymaster of Trest
Whirlpool Whelm

Whirlpool Whelm {1}{U}

Instant
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead.
Windfall

Windfall {2}{U}

Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
"To fill your mind with knowledge, we must start by emptying it."
—Barrin, master wizard
Wonder

Wonder {3}{U}

Creature - Incarnation
Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
—Scroll of Beginnings
2/2
Related card: Bind to Secrecy
Attrition

Attrition {1}{B}{B}

Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.
"I will trade life for life with the insurgents. Our resources, unlike theirs, are limitless."
—Davvol, Evincar of Rath
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Buried Alive

Buried Alive {2}{B}

Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
The scrape of shovels and the tumble of cold dirt soon muffled their pleas.
Butcher of Malakir

Butcher of Malakir {5}{B}{B}

Creature - Vampire Warrior
Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
His verdict is always guilty. His sentence is always death.
5/4