Mystery Booster Playtest Cards 2021

Loopy Lobster

Loopy Lobster {2}{U}

Creature - Lobster
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.
?/?
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Recycla-bird

Recycla-bird {U}

Creature - Bird
Flying
When Recycla-bird dies, put a flying counter on target creature you control.
1/1
Squidnapper

Squidnapper {3}{U}{U}

Creature - Squid Pirate
When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life
3/4
The Grand Tour

The Grand Tour {1}{U}

Instant
Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.
Time Sidewalk

Time Sidewalk {4}{U}{U}{U}{U}

Sorcery
Take an extra turn after this one.
If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Truth or Dare

Truth or Dare {1}{U}{U}

Sorcery
Target opponent chooses one —
• Truth — That player plays with their hand revealed for the rest of the game.
• Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
Visitor from Planet Q

Visitor from Planet Q {1}{U}

Instant Creature - Alien
All creature cards you own with flash are instants in addition to their other types.
Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
0/4
Blood Poet

Blood Poet {2}{B}

Creature - Vampire Cleric
Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)
+1: Blood Poet gains lifelink until end of turn.
−3: Target opponent discards a card. You gain life equal to its converted mana cost.
3/2
Bone Rattler

Bone Rattler {3}{B}{B}

Creature - Skeleton
When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.
4/4
Buried Ogre

Buried Ogre {1}{B}{B}{B}

Creature - Zombie Ogre
You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.
6/4
Celestine Cave Witch

Celestine Cave Witch {3}{B}

Creature - Human Warlock
When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens.
Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")
2/3
Chimney Goyf

Chimney Goyf {4}{B}

Creature - Lhurgoyf Imp
Flying
Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
*/1+*
Corrupted Key

Corrupted Key {B}

Artifact - Key
As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.
Cyclopean Titan

Cyclopean Titan {4}{B}{B}{B}{B}

Creature - Zombie Giant
When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan.
{3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.
8/4
Everlasting Lich

Everlasting Lich {2}{B}{B}{B}

Creature - Zombie
Everlasting Lich can't block.
Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
4/0
Frogkin Kidnapper

Frogkin Kidnapper {1}{B}

Creature - Frog Rogue
When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)
2/1
Gunk Slug

Gunk Slug {2}{B}

Creature - Slug
When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
2/3
Largepox

Largepox {B}{B}{B}{B}

Sorcery
Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.
One with Death

One with Death {B}

Instant
You lose the game.
Spellmorph Raise Dead

Spellmorph Raise Dead {B}

Instant
Return target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
Sunimret

Sunimret {4}{B}{B}

Sorcery
Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)
Exile all creatures.
Swarm of Locus

Swarm of Locus {1}{B}

Creature - Insect Locus
Flying
Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.
1/1
Underdark Beholder

Underdark Beholder {4}{B}{B}

Creature - Beholder
Underdark Beholder enters the battlefield with ten eyestalk counters on it.
If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it.
Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.
6/6
Witty Demon

Witty Demon {1}{B}{B}

Creature - Demon
Flying
When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
4/3