Chronicles

Chronicles contains 125 cards.
Released: 1995-07-01
Base set size: 125 cards.
Boosters:
  • Chronicles (CHR)
  • Abu Ja'far

    Abu Ja'far {W}

    Creature - Human
    When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
    0/1
    Related card: City in a Bottle
    Akron Legionnaire

    Akron Legionnaire {6}{W}{W}

    Creature - Giant Soldier
    Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
    8/4
    Angelic Voices

    Angelic Voices {2}{W}{W}

    Enchantment
    Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
    Blood of the Martyr

    Blood of the Martyr {W}{W}{W}

    Instant
    Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.
    The willow knows what the storm does not: that the power to endure harm outlives the power to inflict it.
    D'Avenant Archer

    D'Avenant Archer {2}{W}

    Creature - Human Soldier Archer
    {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
    1/2
    Divine Offering

    Divine Offering {1}{W}

    Instant
    Destroy target artifact. You gain life equal to its mana value.
    D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.
    Indestructible Aura

    Indestructible Aura {W}

    Instant
    Prevent all damage that would be dealt to target creature this turn.
    Theodar strode the battle lines, snatching swords with his bare hands and casting them aside until all cowered before him.
    Ivory Guardians

    Ivory Guardians {4}{W}{W}

    Creature - Giant Cleric
    Protection from red
    Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
    The elite guard of the Mesa High Priests, the Ivory Guardians were created to protect the innocent and faithful.
    3/3
    Keepers of the Faith

    Keepers of the Faith {1}{W}{W}

    Creature - Human Cleric
    And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
    2/3
    Petra Sphinx

    Petra Sphinx {2}{W}{W}{W}

    Creature - Sphinx
    {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
    3/4
    Repentant Blacksmith

    Repentant Blacksmith {1}{W}

    Creature - Human
    Protection from red
    "For my confession they burned me with fire
    And found that I was for endurance made."
    —The Arabian Nights, trans. Haddawy
    1/2
    Related card: City in a Bottle
    Shield Wall

    Shield Wall {1}{W}

    Instant
    Creatures you control get +0/+2 until end of turn.
    War Elephant

    War Elephant {3}{W}

    Creature - Elephant
    Trample; banding
    "When elephants fight it is the grass that suffers."
    —Kikuyu proverb
    2/2
    Related card: City in a Bottle
    Witch Hunter

    Witch Hunter {2}{W}{W}

    Creature - Human Cleric
    {T}: Witch Hunter deals 1 damage to target player or planeswalker.
    {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
    1/1
    Azure Drake

    Azure Drake {3}{U}

    Creature - Drake
    Flying
    The Azure Drake would be more powerful were it not so easily distracted.
    2/4
    Boomerang

    Boomerang {U}{U}

    Instant
    Return target permanent to its owner's hand.
    "O! call back yesterday, bid time return."
    —William Shakespeare, King Richard the Second
    Dance of Many

    Dance of Many {U}{U}

    Enchantment
    When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
    When Dance of Many leaves the battlefield, exile the token.
    When the token leaves the battlefield, sacrifice Dance of Many.
    At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
    Dandân

    Dandân {U}{U}

    Creature - Fish
    Dandân can't attack unless defending player controls an Island.
    When you control no Islands, sacrifice Dandân.
    4/1
    Related card: City in a Bottle
    Enchantment Alteration

    Enchantment Alteration {U}

    Instant
    Attach target Aura attached to a creature or land to another permanent of that type.
    Fishliver Oil

    Fishliver Oil {1}{U}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has islandwalk.
    Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
    Related card: City in a Bottle
    Flash Flood

    Flash Flood {U}

    Instant
    Choose one —
    • Destroy target red permanent.
    • Return target Mountain to its owner's hand.
    Many people say that no power can bring the mountains low. Many people are fools.
    Juxtapose

    Juxtapose {3}{U}

    Sorcery
    You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
    Puppet Master

    Puppet Master {U}{U}{U}

    Enchantment - Aura
    Enchant creature
    When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
    Recall

    Recall {X}{X}{U}

    Sorcery
    Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
    Remove Soul

    Remove Soul {1}{U}

    Instant
    Counter target creature spell.
    Nethya stiffened suddenly, head cocked as if straining to hear some distant sound, then fell lifeless to the ground.