Intl. Collectors' Edition

Wall of Wood

Wall of Wood {G}

Creature - Wall
Defender
Everybody knows that to ward off trouble, you knock on wood. But usually it's better to make a wall out of the wood and let trouble do the knocking.
0/3
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
Web

Web {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and has reach.
Wild Growth

Wild Growth {G}

Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Ankh of Mishra

Ankh of Mishra {2}

Artifact
Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Black Lotus

Black Lotus {0}

Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
Related cards: Garth One-Eye Oracle of the Alpha
Black Vise

Black Vise {1}

Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Chaos Orb

Chaos Orb {2}

Artifact
{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Clockwork Beast

Clockwork Beast {6}

Artifact Creature - Beast
Clockwork Beast enters with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.
0/4
Conservator

Conservator {4}

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Copper Tablet

Copper Tablet {2}

Artifact
At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Disrupting Scepter

Disrupting Scepter {3}

Artifact
{3}, {T}: Target player discards a card. Activate only during your turn.
Forcefield

Forcefield {3}

Artifact
{1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Gauntlet of Might

Gauntlet of Might {4}

Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Glasses of Urza

Glasses of Urza {1}

Artifact
{T}: Look at target player's hand.
Helm of Chatzuk

Helm of Chatzuk {1}

Artifact
{1}, {T}: Target creature gains banding until end of turn.
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Illusionary Mask

Illusionary Mask {2}

Artifact
{X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery.