Intl. Collectors’ Edition

Intl. Collectors’ Edition contains 302 cards.
Released: 1993-12-10
Base set size: 302 cards.
Island Sanctuary

Island Sanctuary {1}{W}

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Karma {2}{W}{W}

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Lance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.
Mesa Pegasus

Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
Northern Paladin

Northern Paladin {2}{W}{W}

Creature - Human Knight
{W}{W}, {T}: Destroy target black permanent.
"Look to the north; there you will find aid and comfort."
—The Book of Tal
Pearled Unicorn

Pearled Unicorn {2}{W}

Creature - Unicorn
"'Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!' 'Well, now that we have seen each other,' said the Unicorn, 'if you'll believe in me, I'll believe in you.'"
—Lewis Carroll
Personal Incarnation

Personal Incarnation {3}{W}{W}{W}

Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability.
When Personal Incarnation dies, its owner loses half their life, rounded up.

Purelace {W}

Target spell or permanent becomes white.
Red Ward

Red Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from red. This effect doesn't remove Red Ward.

Resurrection {2}{W}{W}

Return target creature card from your graveyard to the battlefield.
Reverse Damage

Reverse Damage {1}{W}{W}

The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Righteousness {W}

Target blocking creature gets +7/+7 until end of turn.
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
Savannah Lions

Savannah Lions {W}

Creature - Cat
The traditional kings of the jungle command a healthy respect in other climates as well. Relying mainly on their stealth and speed, Savannah Lions can take a victim by surprise, even in the endless flat plains of their homeland.
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Related card: Serra Sphinx
Swords to Plowshares

Swords to Plowshares {W}

Exile target creature. Its controller gains life equal to its power.
Veteran Bodyguard

Veteran Bodyguard {3}{W}{W}

Creature - Human
As long as Veteran Bodyguard is untapped, all damage that would be dealt to you by unblocked creatures is dealt to Veteran Bodyguard instead.
Good bodyguards are hard to find, mainly because they don't live long.
Wall of Swords

Wall of Swords {3}{W}

Creature - Wall
Just as the evil ones approached to slay Justina, she cast a great spell, imbuing her weapons with her own life force. Thus she fulfilled the prophecy: "In the death of your savior will you find salvation."
White Knight

White Knight {W}{W}

Creature - Human Knight
First strike
Protection from black
Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
White Ward

White Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove White Ward.
Wrath of God

Wrath of God {2}{W}{W}

Destroy all creatures. They can't be regenerated.
Related card: Damnation
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
These spirits of the air are winsome and wild and cannot be truly contained. Only marginally intelligent, they often substitute whimsy for strategy, delighting in mischief and mayhem.
Ancestral Recall

Ancestral Recall {U}

Target player draws three cards.
Animate Artifact

Animate Artifact {3}{U}

Enchantment - Aura
Enchant artifact
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.
Blue Elemental Blast

Blue Elemental Blast {U}

Choose one —
• Counter target red spell.
• Destroy target red permanent.