Commander 2021

Battlemage's Bracers

Battlemage's Bracers {2}{R}

Artifact - Equipment
Equipped creature has haste.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy.
Equip {2}
Creative Technique

Creative Technique {4}{R}

Sorcery
Demonstrate
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Fiery Encore

Fiery Encore {4}{R}

Sorcery
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm
Inferno Project

Inferno Project {6}{R}

Creature - Elemental
Trample
Inferno Project enters the battlefield with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
0/0
Laelia, the Blade Reforged

Laelia, the Blade Reforged {2}{R}

Legendary Creature - Spirit Warrior
Haste
Whenever Laelia, the Blade Reforged attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
2/2
Radiant Performer

Radiant Performer {3}{R}{R}

Creature - Human Wizard
Flash
When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2/2
Rionya, Fire Dancer

Rionya, Fire Dancer {3}{R}{R}

Legendary Creature - Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
Rousing Refrain

Rousing Refrain {3}{R}{R}

Sorcery
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—{1}{R}
Ruin Grinder

Ruin Grinder {5}{R}

Artifact Creature - Construct
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling {2}
7/4
Surge to Victory

Surge to Victory {4}{R}{R}

Sorcery
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Blossoming Bogbeast

Blossoming Bogbeast {4}{G}

Creature - Beast
Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
3/3
Ezzaroot Channeler

Ezzaroot Channeler {5}{G}

Creature - Treefolk Druid
Reach
Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn.
{T}: You gain 2 life.
4/6
Fractal Harness

Fractal Harness {X}{2}{G}

Artifact - Equipment
When Fractal Harness enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
Guardian Augmenter

Guardian Augmenter {2}{G}

Creature - Troll Wizard
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
2/2
Healing Technique

Healing Technique {3}{G}

Sorcery
Demonstrate
Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
Paradox Zone

Paradox Zone {4}{G}

Enchantment
Paradox Zone enters the battlefield with a growth counter on it.
At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Pest Infestation

Pest Infestation {X}{X}{G}

Sorcery
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
Ruxa, Patient Professor

Ruxa, Patient Professor {2}{G}{G}

Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4/4
Sequence Engine

Sequence Engine {2}{G}

Artifact
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
Sproutback Trudge

Sproutback Trudge {7}{G}{G}

Creature - Fungus Beast
This spell costs {X} less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast Sproutback Trudge from your graveyard.
9/7
Trudge Garden

Trudge Garden {2}{G}

Enchantment
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Yedora, Grave Gardener

Yedora, Grave Gardener {4}{G}

Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land.
5/5
Inkshield

Inkshield {3}{W}{B}

Instant
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Oversimplify

Oversimplify {3}{G}{U}

Sorcery
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.