When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.
"Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." —Lady Azami, letter to Sensei Hisoka
You may cast Harbinger of the Tides as though it had flash if you pay {2} more to cast it. When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
"Conquering your first world is the hardest, after all. My power grew as I moved from world to world, taking anything that would make the next taking easier." —Ob Nixilis
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
Kicker—Tap an untapped Vampire you control. Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.