Commander 2013

Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters tapped.
When Jwar Isle Refuge enters, you gain 1 life.
{T}: Add {U} or {B}.
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters tapped.
When Kazandu Refuge enters, you gain 1 life.
{T}: Add {R} or {G}.
Khalni Garden

Khalni Garden

Land
Khalni Garden enters tapped.
When Khalni Garden enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Kher Keep

Kher Keep

Legendary Land
{T}: Add {C}.
{1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
"They're still here?! The cockroach may have finally met its match."
—Teferi
Related card: Kobolds of Kher Keep
Llanowar Reborn

Llanowar Reborn

Land
Llanowar Reborn enters tapped.
{T}: Add {G}.
Graft 1
Lonely Sandbar

Lonely Sandbar

Land
Lonely Sandbar enters tapped.
{T}: Add {U}.
Cycling {U}
Molten Slagheap

Molten Slagheap

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Molten Slagheap.
{1}, Remove X storage counters from Molten Slagheap: Add X mana in any combination of {B} and/or {R}.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
New Benalia

New Benalia

Land
New Benalia enters tapped.
When New Benalia enters, scry 1.
{T}: Add {W}.
Opal Palace

Opal Palace

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Orzhov Basilica

Orzhov Basilica

Land
Orzhov Basilica enters tapped.
When Orzhov Basilica enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Orzhov Guildgate

Orzhov Guildgate

Land - Gate
This land enters tapped.
{T}: Add {W} or {B}.
Enter to find wealth, security, and eternal life . . . for just a small price up front.
Rakdos Carnarium

Rakdos Carnarium

Land
Rakdos Carnarium enters tapped.
When Rakdos Carnarium enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {R}.
Enter and indulge your darkest fantasies, for you may never pass this way again.
Rupture Spire

Rupture Spire

Land
Rupture Spire enters tapped.
When Rupture Spire enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Savage Lands

Savage Lands

Land
Savage Lands enters tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Secluded Steppe

Secluded Steppe

Land
Secluded Steppe enters tapped.
{T}: Add {W}.
Cycling {W}
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters tapped.
When Sejiri Refuge enters, you gain 1 life.
{T}: Add {W} or {U}.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {W}.
Enter and rejoice! The Conclave stands united, open to one and all.
Selesnya Sanctuary

Selesnya Sanctuary

Land
Selesnya Sanctuary enters tapped.
When Selesnya Sanctuary enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Simic Guildgate

Simic Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {U}.
Enter and comprehend the perfection of orchestrated life.
Slippery Karst

Slippery Karst

Land
Slippery Karst enters tapped.
{T}: Add {G}.
Cycling {2}