Bloomburrow Commander

Garruk, Cursed Huntsman

Garruk, Cursed Huntsman {4}{B}{G}

Legendary Planeswalker - Garruk
[0]: Create two 2/2 black and green Wolf creature tokens with "When this creature dies, put a loyalty counter on each Garruk you control."
[–3]: Destroy target creature. Draw a card.
[–6]: You get an emblem with "Creatures you control get +3/+3 and have trample."
Loyalty:
5
Tamiyo, Field Researcher

Tamiyo, Field Researcher {1}{G}{W}{U}

Legendary Planeswalker - Tamiyo
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[–2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[–7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Loyalty:
4
Bello, Bard of the Brambles

Bello, Bard of the Brambles {1}{R}{G}

Legendary Creature - Raccoon Bard
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
3/3
Hazel of the Rootbloom

Hazel of the Rootbloom {2}{B}{G}

Legendary Creature - Squirrel Druid
{T}, Pay 2 life, Tap X untapped tokens you control: Add X mana in any combination of colors.
At the beginning of your end step, create a token that's a copy of target token you control. If that token is a Squirrel, instead create two tokens that are copies of it.
3/5
Ms. Bumbleflower

Ms. Bumbleflower {1}{G}{W}{U}

Legendary Creature - Rabbit Citizen
Vigilance
Whenever you cast a spell, target opponent draws a card. Put a +1/+1 counter on target creature. It gains flying until end of turn. If this is the second time this ability has resolved this turn, you draw two cards.
1/5
Zinnia, Valley's Voice

Zinnia, Valley's Voice {U}{R}{W}

Legendary Creature - Bird Bard
Flying
Zinnia, Valley's Voice gets +X/+0, where X is the number of other creatures you control with base power 1.
Creature spells you cast have offspring {2}.
1/3
Cut a Deal

Cut a Deal {2}{W}

Sorcery
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
The beauty of Valley is born from the differences between animalfolk, not despite them.
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The appearance of large beasts from faraway lands remains a debate between animalfolk communities.
Loyal Warhound

Loyal Warhound {1}{W}

Creature - Dog
Vigilance
When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/1
Martial Impetus

Martial Impetus {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and is goaded.
Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
The same muscles used to swing a sword can be used to feed a burrow.
Chart a Course

Chart a Course {1}{U}

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
"Let's go somewhere no calamity can follow."
—Otho Darkclaw, reformed river pirate
Rapid Hybridization

Rapid Hybridization {U}

Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
"From the day we are born, we do our best to survive. We fight. We run. We fear. But we cannot protect ourselves from change."
—Ark, lizardfolk blacksmith
Wizard Class

Wizard Class {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class (Alchemy)
Saw in Half

Saw in Half {2}{B}

Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
Blasphemous Act

Blasphemous Act {8}{R}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
In the early days of Valley, desperate animalfolk harnessed the power of Calamity Beasts in ways that destroyed more than defended.
Chaos Warp

Chaos Warp {2}{R}

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
"Has anyone seen Fli-fli? Is he still out with those frogfolk wizards?"
—Illa, otterfolk scout
Sunbird's Invocation

Sunbird's Invocation {5}{R}

Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Warstorm Surge

Warstorm Surge {5}{R}

Enchantment
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
No fortification, however high, can protect those who provoke the ire of the molefolk.
Beastmaster Ascension

Beastmaster Ascension {2}{G}

Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Farseek

Farseek {1}{G}

Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
For most animalfolk, Valley is a paradise. But among some adventurers, the promise of "somewhere else" is just as captivating.
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
You don't need to know the words to sing along.
Related card: Concentrate
Prosperous Innkeeper

Prosperous Innkeeper {1}{G}

Creature - Halfling Citizen
When Prosperous Innkeeper enters the battlefield, create a Treasure token.
Whenever another creature enters the battlefield under your control, you gain 1 life.
1/1
Rites of Flourishing

Rites of Flourishing {2}{G}

Enchantment
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
To practice synergy, many frogfolk elementalists find joy in cleansing rivers and ponds together.
Second Harvest

Second Harvest {2}{G}{G}

Instant
For each token you control, create a token that's a copy of that permanent.
Not every problem is a calamity. Some things just need time to grow.