Bloomburrow Commander

Pyreswipe Hawk

Pyreswipe Hawk {3}{R}{R}

Creature - Elemental Bird
Flying, haste
Whenever Pyreswipe Hawk attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control.
Whenever you expend 6, gain control of up to one target artifact for as long as you control Pyreswipe Hawk.
4/4
Bloodroot Apothecary

Bloodroot Apothecary {2}{G}

Creature - Squirrel Druid
Toxic 2
When Bloodroot Apothecary enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
3/3
Brightcap Badger

Brightcap Badger {3}{G}

Creature - Badger Druid
Each Fungus and Saproling you control has "{T}: Add {G}."
At the beginning of your end step, create a 1/1 green Saproling creature token.
3/4
Card has other part: Fungus Frolic
Fungus Frolic

Fungus Frolic {2}{G}

Instant - Adventure
Create two 1/1 green Saproling creature tokens.
Card has other part: Brightcap Badger
Communal Brewing

Communal Brewing {2}{G}

Enchantment
When Communal Brewing enters, any number of target opponents each draw a card. Put an ingredient counter on Communal Brewing, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on Communal Brewing.
Evercoat Ursine

Evercoat Ursine {4}{G}

Creature - Elemental Bear
Trample
Hideaway 3, hideaway 3
Whenever Evercoat Ursine deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6/5
Gourmand's Talent

Gourmand's Talent {G}

Enchantment - Class
During your turn, artifacts you control are Foods in addition to their other types and have "{2}, {T}, Sacrifice this artifact: You gain 3 life."
{2}{G}: Level 2
Whenever you gain life for the first time each turn, create a 3/3 green Raccoon creature token.
{3}{G}: Level 3
Whenever you gain life for the first time each turn, put a +1/+1 counter on each creature you control.
Rootcast Apprenticeship

Rootcast Apprenticeship {3}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Create a token that's a copy of target token you control.
• Target player creates a 1/1 green Squirrel creature token.
• Target opponent sacrifices a nontoken artifact.
Scurry of Squirrels

Scurry of Squirrels {2}{G}

Creature - Squirrel Scout
Myriad, myriad
Whenever Scurry of Squirrels deals combat damage to a player, put a +1/+1 counter on target creature you control.
2/2
Thickest in the Thicket

Thickest in the Thicket {3}{G}{G}

Enchantment
When Thickest in the Thicket enters, put X +1/+1 counters on target creature, where X is that creature's power.
At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.
No pain, no fame.
Trailtracker Scout

Trailtracker Scout {1}{G}

Creature - Raccoon Scout
{T}: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand.
It takes great courage—and great curiosity—to tail calamity.
1/3
Fisher's Talent

Fisher's Talent {2}{G}{U}

Enchantment - Class
At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.
{G}{U}: Level 2
If you would create a Fish token, create a 3/3 blue Shark creature token instead.
{2}{G}{U}: Level 3
If you would create a Shark token, create an 8/8 blue Octopus creature token instead.
Octomancer

Octomancer {3}{G}{U}

Creature - Frog Druid
Gift an Octopus
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
3/3
Rapid Augmenter

Rapid Augmenter {1}{U}{R}

Creature - Otter Artificer
Haste
Whenever another creature you control with base power 1 enters, it gains haste until end of turn.
Whenever another creature you control enters, if it wasn't cast, put a +1/+1 counter on Rapid Augmenter and Rapid Augmenter can't be blocked this turn.
1/3
Rolling Hamsphere

Rolling Hamsphere {7}

Artifact - Vehicle
Rolling Hamsphere gets +1/+1 for each Hamster you control.
Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control.
Crew 3
4/4
Sword of the Squeak

Sword of the Squeak {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1.
Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach Sword of the Squeak to that creature.
Equip {2}
Arthur, Marigold Knight

Arthur, Marigold Knight {2}{U}{R}{W}

Legendary Creature - Mouse Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5
Mr. Foxglove

Mr. Foxglove {2}{G}{W}{U}

Legendary Creature - Fox Rogue
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
3/5
The Odd Acorn Gang

The Odd Acorn Gang {3}{B}{G}

Legendary Creature - Squirrel Warrior
Menace, trample, reach
Squirrels you control have "{T}: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."
Whenever one or more Squirrels you control deal combat damage to a player, draw a card.
5/5
Wildsear, Scouring Maw

Wildsear, Scouring Maw {3}{R}{G}

Legendary Creature - Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade.
6/6
Jacked Rabbit

Jacked Rabbit {X}{1}{W}

Creature - Rabbit Warrior
Ravenous
Whenever Jacked Rabbit attacks, create a number of 1/1 white Rabbit creature tokens equal to Jacked Rabbit's power.
"Squash. What it is and what it does."
1/2
Murmuration

Murmuration {4}{W}

Enchantment
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Once the crow birdfolk realized augurs were using the shapes of their murmurations for divination, they decided to have some fun with it.
Related card: Storm Crow
Perch Protection

Perch Protection {4}{W}{W}

Instant
Gift an extra turn
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Steelburr Champion

Steelburr Champion {2}{W}

Creature - Mouse Soldier
Offspring {1}{W}
Vigilance
Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.
"The secret to victory is simple. Don't lose."
1/1
Tempt with Bunnies

Tempt with Bunnies {2}{W}

Sorcery
Tempting offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.