Bloomburrow Commander

Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Castle Ardenvale

Castle Ardenvale

Land
Castle Ardenvale enters the battlefield tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Clifftop Retreat

Clifftop Retreat

Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The wilds are unpredictable. Rivers change course, trees shuffle and bend, rocks split and scurry. But mark my words, traveler—the main thing that'll change out there is you."
—Sturwynn, Boundary Lands ranger
Ferrous Lake

Ferrous Lake

Land
{1}, {T}: Add {U}{R}.
Stability and volatility churn together, creating beauty and danger both.
Flooded Grove

Flooded Grove

Land
{T}: Add {C}.
{G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.
Forgotten Cave

Forgotten Cave

Land
Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R}
Game Trail

Game Trail

Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.
{T}: Add {R} or {G}.
Glacial Fortress

Glacial Fortress

Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{T}: Add {W} or {U}.
Golgari Rot Farm

Golgari Rot Farm

Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Grim Backwoods

Grim Backwoods

Land
{T}: Add {C}.
{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.
"I love what they've done with the place."
—Liliana Vess
Gruul Turf

Gruul Turf

Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Haunted Mire enters the battlefield tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Jungle Hollow

Jungle Hollow

Land
Jungle Hollow enters the battlefield tapped.
When Jungle Hollow enters the battlefield, you gain 1 life.
{T}: Add {B} or {G}.
On the surface of Ixalan's vast tar pits, Phyrexian oil glistened, and old bones began to stir.
Karplusan Forest

Karplusan Forest

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
Between jagged, snowcapped peaks, the dense bands of hardy evergreens provide the perfect cover for roving bands of orc and goblin raiders.
Llanowar Wastes

Llanowar Wastes

Land
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."
—The Antiquities War
Mossfire Valley

Mossfire Valley

Land
{1}, {T}: Add {R}{G}.
Lush growth spreads like a ferocious blaze across the Otarian hillsides.
Mosswort Bridge

Mosswort Bridge

Land
Hideaway 4
Mosswort Bridge enters the battlefield tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Mystic Monastery

Mystic Monastery

Land
Mystic Monastery enters the battlefield tapped.
{T}: Add {U}, {R}, or {W}.
When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains."
Necroblossom Snarl

Necroblossom Snarl

Land
As Necroblossom Snarl enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters the battlefield tapped.
{T}: Add {B} or {G}.
A hungry lair of flourishing rot.
Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land
Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.