Antiquities

Antiquities contains 101 cards.
Released: 1994-03-04
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Argivian Blacksmith

Argivian Blacksmith {1}{W}{W}

Creature - Human Artificer
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
Through years of study and training, the Blacksmiths of Argive became adept at reassembling the mangled remains of the strange, mechanical creatures abounding in their native land.
2/2
Artifact Ward

Artifact Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Circle of Protection: Artifacts

Circle of Protection: Artifacts {1}{W}

Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Martyrs of Korlis

Martyrs of Korlis {3}{W}{W}

Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1/6
Reverse Polarity

Reverse Polarity {W}{W}

Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Drafna's Restoration

Drafna's Restoration {U}

Sorcery
Put any number of target artifact cards from target player's graveyard on top of their library in any order.
Drafna, founder of the College of Lat-Nam, could create a working model from even the smallest remnants of a newly unearthed artifact.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Hurkyl's Recall

Hurkyl's Recall {1}{U}

Instant
Return all artifacts target player owns to their hand.
This spell, attributed to Drafna, was actually the work of his wife Hurkyl.
Power Artifact

Power Artifact {U}{U}

Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Reconstruction

Reconstruction {U}

Sorcery
Return target artifact card from your graveyard to your hand.
Tedious research made the Sages of the College of Lat-Nam adept in repairing broken artifacts.
Sage of Lat-Nam

Sage of Lat-Nam {1}{U}

Creature - Human Artificer
{T}, Sacrifice an artifact: Draw a card.
1/2
Transmute Artifact

Transmute Artifact {U}{U}

Sorcery
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's converted mana cost is less than or equal to the sacrificed artifact's converted mana cost, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle your library.
Artifact Possession

Artifact Possession {2}{B}

Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Any black mage could coax a Thraxodemon to inhabit a magical device.
Gate to Phyrexia

Gate to Phyrexia {B}{B}

Enchantment
Sacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn.
"The warm rain of grease on my face immediately made it clear I had entered Phyrexia."
—Jarsyl, Diary
Haunting Wind

Haunting Wind {3}{B}

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
These devices lured so many spirits that sometimes entire battlefields would become haunted at once.
Phyrexian Gremlins

Phyrexian Gremlins {2}{B}

Creature - Gremlin
You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
1/1
Priest of Yawgmoth

Priest of Yawgmoth {1}{B}

Creature - Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's converted mana cost.
1/2
Xenic Poltergeist

Xenic Poltergeist {1}{B}{B}

Creature - Spirit
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost.
1/1
Yawgmoth Demon

Yawgmoth Demon {4}{B}{B}

Creature - Demon
Flying
First strike
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
6/6
Artifact Blast

Artifact Blast {R}

Instant
Counter target artifact spell.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
Atog

Atog {1}{R}

Creature - Atog
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
1/2
Detonate

Detonate {X}{R}

Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.
1/1