Arabian Nights

Arabian Nights contains 92 cards.
Released: 1993-12-17
Base set size: 78 cards.
Boosters:
  • Arabian Nights (ARN)
  • Abu Ja'far

    Abu Ja'far {W}

    Creature - Human
    When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
    0/1
    Related card: City in a Bottle
    Army of Allah

    Army of Allah {1}{W}{W}

    Instant
    Attacking creatures get +2/+0 until end of turn.
    On the day of victory no one is tired. —Arab proverb
    Related card: City in a Bottle
    Army of Allah

    Army of Allah {1}{W}{W}

    Instant
    Attacking creatures get +2/+0 until end of turn.
    On the day of victory no one is tired. —Arab proverb
    Related card: City in a Bottle
    Camel

    Camel {W}

    Creature - Camel
    Banding
    As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
    Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
    0/1
    Related card: City in a Bottle
    Eye for an Eye

    Eye for an Eye {W}{W}

    Instant
    The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
    Related card: City in a Bottle
    Jihad

    Jihad {W}{W}{W}

    Enchantment
    As Jihad enters, choose a color and an opponent.
    White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
    When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
    Related card: City in a Bottle
    King Suleiman

    King Suleiman {1}{W}

    Creature - Human Noble
    {T}: Destroy target Djinn or Efreet.
    "We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."
    —The Qur'an, 21:81
    1/1
    Related card: City in a Bottle
    Moorish Cavalry

    Moorish Cavalry {2}{W}{W}

    Creature - Human Knight
    Trample
    Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
    3/3
    Related card: City in a Bottle
    Moorish Cavalry

    Moorish Cavalry {2}{W}{W}

    Creature - Human Knight
    Trample
    Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
    3/3
    Related card: City in a Bottle
    Piety

    Piety {2}{W}

    Instant
    Blocking creatures get +0/+3 until end of turn.
    "Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."
    —The Qur'an, 24:52
    Related card: City in a Bottle
    Piety

    Piety {2}{W}

    Instant
    Blocking creatures get +0/+3 until end of turn.
    "Whoever obeys God and His Prophet, fears God and does his duty to Him, will surely find success."
    —The Qur'an, 24:52
    Related card: City in a Bottle
    Repentant Blacksmith

    Repentant Blacksmith {1}{W}

    Creature - Human
    Protection from red
    "For my confession they burned me with fire And found that I was for endurance made."
    —The Arabian Nights, trans. Haddawy
    1/2
    Related card: City in a Bottle
    Shahrazad

    Shahrazad {W}{W}

    Sorcery
    Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
    Related card: City in a Bottle
    War Elephant

    War Elephant {3}{W}

    Creature - Elephant
    Trample; banding
    "When elephants fight it is the grass that suffers."
    —Kikuyu Proverb
    2/2
    Related card: City in a Bottle
    War Elephant

    War Elephant {3}{W}

    Creature - Elephant
    Trample; banding
    "When elephants fight it is the grass that suffers."
    —Kikuyu Proverb
    2/2
    Related card: City in a Bottle
    Dandân

    Dandân {U}{U}

    Creature - Fish
    Dandân can't attack unless defending player controls an Island.
    When you control no Islands, sacrifice Dandân.
    4/1
    Related card: City in a Bottle
    Fishliver Oil

    Fishliver Oil {1}{U}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has islandwalk.
    Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
    Related card: City in a Bottle
    Fishliver Oil

    Fishliver Oil {1}{U}

    Enchantment - Aura
    Enchant creature
    Enchanted creature has islandwalk.
    Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
    Related card: City in a Bottle
    Flying Men

    Flying Men {U}

    Creature - Human
    Flying
    Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
    1/1
    Related card: City in a Bottle
    Giant Tortoise

    Giant Tortoise {1}{U}

    Creature - Turtle
    Giant Tortoise gets +0/+3 as long as it's untapped.
    1/1
    Related card: City in a Bottle
    Giant Tortoise

    Giant Tortoise {1}{U}

    Creature - Turtle
    Giant Tortoise gets +0/+3 as long as it's untapped.
    1/1
    Related card: City in a Bottle
    Island Fish Jasconius

    Island Fish Jasconius {4}{U}{U}{U}

    Creature - Fish
    Island Fish Jasconius doesn't untap during your untap step.
    At the beginning of your upkeep, you may pay {U}{U}{U}. If you do, untap Island Fish Jasconius.
    Island Fish Jasconius can't attack unless defending player controls an Island.
    When you control no Islands, sacrifice Island Fish Jasconius.
    6/8
    Related card: City in a Bottle
    Merchant Ship

    Merchant Ship {U}

    Creature - Human
    Merchant Ship can't attack unless defending player controls an Island.
    Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
    When you control no Islands, sacrifice Merchant Ship.
    0/2
    Related card: City in a Bottle
    Old Man of the Sea

    Old Man of the Sea {1}{U}{U}

    Creature - Djinn
    You may choose not to untap Old Man of the Sea during your untap step.
    {T}: Gain control of target creature with power less than or equal to Old Man of the Sea's power for as long as Old Man of the Sea remains tapped and that creature's power remains less than or equal to Old Man of the Sea's power.
    2/3
    Related card: City in a Bottle
    Serendib Djinn

    Serendib Djinn {2}{U}{U}

    Creature - Djinn
    Flying
    At the beginning of your upkeep, sacrifice a land. If you sacrifice an Island this way, Serendib Djinn deals 3 damage to you.
    When you control no lands, sacrifice Serendib Djinn.
    5/6
    Related card: City in a Bottle