Archenemy

Volcanic Fallout

Volcanic Fallout {1}{R}{R}

Instant
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
Related card: Kayla's Kindling
Chameleon Colossus

Chameleon Colossus {2}{G}{G}

Creature - Shapeshifter
Changeling
Protection from black
{2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
4/4
Feral Hydra

Feral Hydra {X}{G}

Creature - Hydra Beast
This creature enters with X +1/+1 counters on it.
{3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
It shreds its prey as each head fights for the choicest bits.
0/0
Fertilid

Fertilid {2}{G}

Creature - Elemental
This creature enters with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0/0
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Forgotten Ancient

Forgotten Ancient {3}{G}

Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Its blood is life. Its body is growth.
0/3
Gleeful Sabotage

Gleeful Sabotage {1}{G}

Sorcery
Destroy target artifact or enchantment.
Conspire
Harmonize

Harmonize {2}{G}{G}

Sorcery
Draw three cards.
"Words lie. People lie. The land tells the truth."
Related card: Concentrate
Hunting Moa

Hunting Moa {2}{G}

Creature - Bird Beast
Echo {2}{G}
When this creature enters or dies, put a +1/+1 counter on target creature.
3/2
Kamahl, Fist of Krosa

Kamahl, Fist of Krosa {4}{G}{G}

Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
"My mind has changed. My strength has not."
4/3
Krosan Tusker

Krosan Tusker {5}{G}{G}

Creature - Boar Beast
Cycling {2}{G}
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
6/5
Leaf Gilder

Leaf Gilder {1}{G}

Creature - Elf Druid
{T}: Add {G}.
Eidren, perfect of Lys Alana, ordered hundreds of trees uprooted and rearranged into a pattern he deemed beautiful. Thus the Gilt-Leaf Wood was born.
2/1
Molimo, Maro-Sorcerer

Molimo, Maro-Sorcerer {4}{G}{G}{G}

Legendary Creature - Elemental
Trample
Molimo's power and toughness are each equal to the number of lands you control.
"My mind is the spread of the canopy. My heart is the embrace of the roots. I am deathless Llanowar, its fury and its peace."
*/*
Plummet

Plummet {1}{G}

Instant
Destroy target creature with flying.
"You are the grandest of all," said the archdruid to the trees. They became so proud of bark and branch that they suffered no creature to fly overhead or perch upon a bough.
Related card: You Line Up the Shot
Primal Command

Primal Command {3}{G}{G}

Sorcery
Choose two —
• Target player gains 7 life.
• Put target noncreature permanent on top of its owner's library.
• Target player shuffles their graveyard into their library.
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Rancor

Rancor {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Hatred outlives the hateful.
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Slain orochi warriors were buried with a tree sapling so they would become a part of the forest after death.
1/1
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block this creature do so.
Channel{2}{G}{G}, Discard this card: All creatures able to block target creature this turn do so.
1/2
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Umbra armor
Thelonite Hermit

Thelonite Hermit {3}{G}

Creature - Elf Shaman
All Saprolings get +1/+1.
Morph {3}{G}{G}
When this creature is turned face up, create four 1/1 green Saproling creature tokens.
1/1
Verdeloth the Ancient

Verdeloth the Ancient {4}{G}{G}

Legendary Creature - Treefolk
Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7
Wall of Roots

Wall of Roots {1}{G}

Creature - Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
0/5
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
This creature enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Yavimaya Dryad

Yavimaya Dryad {1}{G}{G}

Creature - Dryad
Forestwalk
When this creature enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
The parched earth still shielded those few souls with the heart to call it home.
2/1