Adventures in the Forgotten Realms

Neverwinter Dryad

Neverwinter Dryad {G}

Creature - Dryad
{2}, Sacrifice Neverwinter Dryad: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
1/1
Ochre Jelly

Ochre Jelly {X}{G}

Creature - Ooze
Trample
Ochre Jelly enters with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly (Alchemy)
Owlbear

Owlbear {3}{G}{G}

Creature - Bird Bear
Trample
Keen Senses — When Owlbear enters, draw a card.
4/4
Purple Worm

Purple Worm {5}{G}{G}

Creature - Worm
This spell costs {2} less to cast if a creature died this turn.
Ward {2}
8/7
The Tarrasque

The Tarrasque {6}{G}{G}{G}

Legendary Creature - Dinosaur
The Tarrasque has haste and ward {10} as long as it was cast.
Whenever The Tarrasque attacks, it fights target creature defending player controls.
10/10
Underdark Basilisk

Underdark Basilisk {1}{G}

Creature - Basilisk
Deathtouch
1/2
Related card: Garruk, Wrath of the Wilds
Varis, Silverymoon Ranger

Varis, Silverymoon Ranger {1}{G}{G}

Legendary Creature - Human Elf Ranger
Reach, ward {1}
Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.
Whenever you complete a dungeon, create a 2/2 green Wolf creature token.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Barrowin of Clan Undurr

Barrowin of Clan Undurr {2}{W}{B}

Legendary Creature - Dwarf Cleric
When Barrowin of Clan Undurr enters, venture into the dungeon.
Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
3/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Bruenor Battlehammer

Bruenor Battlehammer {2}{R}{W}

Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
5/3
Related card: Bruenor Battlehammer (Alchemy)
Drizzt Do'Urden

Drizzt Do'Urden {3}{G}{W}

Legendary Creature - Elf Ranger
Double strike
When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
Farideh, Devil's Chosen

Farideh, Devil's Chosen {2}{U}{R}

Legendary Creature - Tiefling Warlock
Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.
3/3
Gretchen Titchwillow

Gretchen Titchwillow {G}{U}

Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
0/4
Hama Pashar, Ruin Seeker

Hama Pashar, Ruin Seeker {1}{W}{U}

Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Kalain, Reclusive Painter

Kalain, Reclusive Painter {B}{R}

Legendary Creature - Human Elf Bard
When Kalain, Reclusive Painter enters, create a Treasure token.
Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.
1/2
Krydle of Baldur's Gate

Krydle of Baldur's Gate {U}{B}

Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1/3
Related card: Krydle of Baldur's Gate (Alchemy)
Minsc, Beloved Ranger

Minsc, Beloved Ranger {R}{G}{W}

Legendary Creature - Human Ranger
When Minsc, Beloved Ranger enters, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.
3/3
Shessra, Death's Whisper

Shessra, Death's Whisper {2}{B}{G}

Legendary Creature - Human Elf Warlock
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.
Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1/3
Related card: Shessra, Death's Whisper (Alchemy)
Trelasarra, Moon Dancer

Trelasarra, Moon Dancer {G}{W}

Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.
2/2
Volo, Guide to Monsters

Volo, Guide to Monsters {2}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell.
3/2
Iron Golem

Iron Golem {4}

Artifact Creature - Golem
Vigilance
Iron Golem attacks or blocks each combat if able.
5/3
Mimic

Mimic {2}

Artifact - Treasure
{T}, Sacrifice Mimic: Add one mana of any color.
{2}: Mimic becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Den of the Bugbear

Den of the Bugbear

Land
If you control two or more other lands, Den of the Bugbear enters tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Dungeon Descent

Dungeon Descent

Land
Dungeon Descent enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.