Masters 25

Masters 25 contains 249 cards.
Released: 2018-03-16
Base set size: 249 cards.
Boosters:
  • Masters 25 Draft Booster (A25-DRAFT)
  • Act of Heroism

    Act of Heroism {1}{W}

    Instant
    Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
    "On every plane, there are those who run toward danger."
    —Gideon Jura
    Akroma, Angel of Wrath

    Akroma, Angel of Wrath {5}{W}{W}{W}

    Legendary Creature - Angel
    Flying, first strike, vigilance, trample, haste, protection from black and from red
    "Wrath is no vice when inflicted upon the deserving."
    6/6
    Akroma's Vengeance

    Akroma's Vengeance {4}{W}{W}

    Sorcery
    Destroy all artifacts, creatures, and enchantments.
    Cycling {3}
    "Many must die for the one who should not have perished."
    Angelic Page

    Angelic Page {1}{W}

    Creature - Angel Spirit
    Flying
    {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
    If only every message were as perfect as its bearer.
    1/1
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    Auramancer

    Auramancer {2}{W}

    Creature - Human Wizard
    When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
    "In memories, we can find our deepest reserves of strength."
    2/2
    Cloudshift

    Cloudshift {W}

    Instant
    Exile target creature you control, then return that card to the battlefield under your control.
    "Even storm clouds bow to worship Avacyn."
    —Elder Rimheit
    Congregate

    Congregate {3}{W}

    Instant
    Target player gains 2 life for each creature on the battlefield.
    "In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."
    —Song of All, canto 642
    Darien, King of Kjeldor

    Darien, King of Kjeldor {4}{W}{W}

    Legendary Creature - Human Soldier
    Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
    "With his dream of unification fulfilled, Darien became the last king of Kjeldor. Those who followed were known as the kings of New Argive."
    —Kjeldor: Ice Civilization
    3/3
    Dauntless Cathar

    Dauntless Cathar {2}{W}

    Creature - Human Soldier
    {1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
    "The harder they try to extinguish my faith, the brighter it burns in the darkness."
    3/2
    Decree of Justice

    Decree of Justice {X}{X}{2}{W}{W}

    Sorcery
    Create X 4/4 white Angel creature tokens with flying.
    Cycling {2}{W}
    When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
    Disenchant

    Disenchant {1}{W}

    Instant
    Destroy target artifact or enchantment.
    "The tools of evil are mere things. And like all things, they cannot last forever."
    —Song of All, canto 881
    Related card: Garth One-Eye
    Fencing Ace

    Fencing Ace {1}{W}

    Creature - Human Soldier
    Double strike
    His prowess gives the guildless hope that they can hold out against tyranny.
    1/1
    Fiend Hunter

    Fiend Hunter {1}{W}{W}

    Creature - Human Cleric
    When Fiend Hunter enters, you may exile another target creature.
    When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
    1/3
    Geist of the Moors

    Geist of the Moors {1}{W}{W}

    Creature - Spirit
    Flying
    "The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
    —"The Good Geist's Vow"
    3/1
    Gods Willing

    Gods Willing {W}

    Instant
    Target creature you control gains protection from the color of your choice until end of turn.
    Scry 1.
    Honor the gods of Theros, and they will return the favor.
    Griffin Protector

    Griffin Protector {3}{W}

    Creature - Griffin
    Flying
    Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
    The drums of war stir the hearts of all who fight for righteousness.
    2/3
    Karona's Zealot

    Karona's Zealot {4}{W}

    Creature - Human Cleric
    Morph {3}{W}{W}
    When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.
    2/5
    Knight of the Skyward Eye

    Knight of the Skyward Eye {1}{W}

    Creature - Human Knight
    {3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
    The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
    2/2
    Kongming, "Sleeping Dragon"

    Kongming, "Sleeping Dragon" {2}{W}{W}

    Legendary Creature - Human Advisor
    Other creatures you control get +1/+1.
    "Such a lord as this—all virtues' height—
    Had never been, nor ever was again."
    2/2
    Kor Firewalker

    Kor Firewalker {W}{W}

    Creature - Kor Soldier
    Protection from red
    Whenever a player casts a red spell, you may gain 1 life.
    "A river of lava is just another river to cross."
    2/2
    Loyal Sentry

    Loyal Sentry {W}

    Creature - Human Soldier
    When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
    His watch ends only when he does.
    1/1
    Luminarch Ascension

    Luminarch Ascension {1}{W}

    Enchantment
    At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension.
    {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
    Lunarch Mantle

    Lunarch Mantle {1}{W}

    Enchantment - Aura
    Enchant creature
    Enchanted creature gets +2/+2 and has "{1}, Sacrifice a permanent: This creature gains flying until end of turn."
    "A boon from the angels should never be cast aside."
    —Manfried Ulmach, Chief Inquisitor
    Noble Templar

    Noble Templar {5}{W}

    Creature - Human Cleric Soldier
    Vigilance
    Plainscycling {2}
    3/6